using System; using Cpp2IlInjected; using UnityEngine; namespace Obi { // Token: 0x020004E4 RID: 1252 [Token(Token = "0x20004E4")] public abstract class ObiExternalForce : MonoBehaviour { // Token: 0x06002BE1 RID: 11233 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002BE1")] [Address(RVA = "0x1011C00", Offset = "0x1010A00", VA = "0x181011C00")] public void LateUpdate() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002BE2 RID: 11234 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002BE2")] [Address(RVA = "0x1011BC0", Offset = "0x10109C0", VA = "0x181011BC0")] protected float GetTurbulence(float turbulenceIntensity) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002BE3 RID: 11235 [Token(Token = "0x6002BE3")] [Address(Slot = "4")] public abstract void ApplyForcesToActor(ObiActor actor); // Token: 0x06002BE4 RID: 11236 RVA: 0x0005E970 File Offset: 0x0005CB70 [Token(Token = "0x6002BE4")] [Address(RVA = "0x8D4180", Offset = "0x8D2F80", VA = "0x1808D4180")] protected ObiExternalForce() { } // Token: 0x04003454 RID: 13396 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4003454")] public float intensity; // Token: 0x04003455 RID: 13397 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x4003455")] public float turbulence; // Token: 0x04003456 RID: 13398 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4003456")] public float turbulenceFrequency = 1f; // Token: 0x04003457 RID: 13399 [FieldOffset(Offset = "0x24")] [Token(Token = "0x4003457")] public float turbulenceSeed; // Token: 0x04003458 RID: 13400 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4003458")] public ObiSolver[] affectedSolvers; } }