using System; using Cpp2IlInjected; using UnityEngine; namespace Obi { // Token: 0x020004ED RID: 1261 [Token(Token = "0x20004ED")] public class ObiProfiler : MonoBehaviour { // Token: 0x06002C2F RID: 11311 RVA: 0x0005FCF4 File Offset: 0x0005DEF4 [Token(Token = "0x6002C2F")] [Address(RVA = "0xD27550", Offset = "0xD26350", VA = "0x180D27550")] public void OnEnable() { Oni.EnableProfiler(true); int maxSystemConcurrency = Oni.GetMaxSystemConcurrency(); this.numThreads = maxSystemConcurrency; } // Token: 0x06002C30 RID: 11312 RVA: 0x0005FD18 File Offset: 0x0005DF18 [Token(Token = "0x6002C30")] [Address(RVA = "0xD27540", Offset = "0xD26340", VA = "0x180D27540")] public void OnDisable() { Oni.EnableProfiler(false); } // Token: 0x06002C31 RID: 11313 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002C31")] [Address(RVA = "0xD27580", Offset = "0xD26380", VA = "0x180D27580")] public void OnGUI() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002C32 RID: 11314 RVA: 0x0005FD2C File Offset: 0x0005DF2C [Token(Token = "0x6002C32")] [Address(RVA = "0xD27CA0", Offset = "0xD26AA0", VA = "0x180D27CA0")] public ObiProfiler() { Vector2 zero = Vector2.zero; this.scrollPosition = zero; this.scrollPosition.y = (float)0; this.numThreads = (int)((ulong)1L); base..ctor(); } // Token: 0x04003491 RID: 13457 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4003491")] public GUISkin skin; // Token: 0x04003492 RID: 13458 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4003492")] public bool showPercentages; // Token: 0x04003493 RID: 13459 [FieldOffset(Offset = "0x24")] [Token(Token = "0x4003493")] public int maxVisibleThreads = (int)((ulong)4L); // Token: 0x04003494 RID: 13460 [Token(Token = "0x4003494")] public static Oni.ProfileInfo[] info; // Token: 0x04003495 RID: 13461 [Token(Token = "0x4003495")] public static double frameDuration; // Token: 0x04003496 RID: 13462 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4003496")] private float zoom = 1f; // Token: 0x04003497 RID: 13463 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x4003497")] private Vector2 scrollPosition; // Token: 0x04003498 RID: 13464 [FieldOffset(Offset = "0x34")] [Token(Token = "0x4003498")] private int numThreads; } }