using System; using Cpp2IlInjected; using UnityEngine; namespace Obi { // Token: 0x020004A2 RID: 1186 [Token(Token = "0x20004A2")] public class ObiSphereShapeTracker : ObiShapeTracker { // Token: 0x06002A18 RID: 10776 RVA: 0x0005BD00 File Offset: 0x00059F00 [Token(Token = "0x6002A18")] [Address(RVA = "0xD2DAD0", Offset = "0xD2C8D0", VA = "0x180D2DAD0")] public ObiSphereShapeTracker(SphereCollider collider) { this.oniShape = (IntPtr)((ulong)0L); base..ctor(); this.collider = collider; this.adaptor.is2D = false; IntPtr intPtr = Oni.CreateShape(Oni.ShapeType.Sphere); this.oniShape = intPtr; } // Token: 0x06002A19 RID: 10777 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002A19")] [Address(RVA = "0xD2D940", Offset = "0xD2C740", VA = "0x180D2D940", Slot = "5")] public override void UpdateIfNeeded() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x04003317 RID: 13079 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4003317")] private float radius; // Token: 0x04003318 RID: 13080 [FieldOffset(Offset = "0x64")] [Token(Token = "0x4003318")] private Vector3 center; } }