using System; using System.Collections; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; namespace Obi { // Token: 0x02000497 RID: 1175 [Token(Token = "0x2000497")] [ExecuteInEditMode] [AddComponentMenu("Physics/Obi/Obi Tearable Cloth")] public class ObiTearableCloth : ObiClothBase { // Token: 0x060029E9 RID: 10729 RVA: 0x0005B92C File Offset: 0x00059B2C [Token(Token = "0x60029E9")] [Address(RVA = "0xD30920", Offset = "0xD2F720", VA = "0x180D30920", Slot = "28")] public override void OnSolverStepEnd() { base.OnSolverStepEnd(); if (base.isActiveAndEnabled) { this.ApplyTearing(); return; } } // Token: 0x060029EA RID: 10730 RVA: 0x0005B950 File Offset: 0x00059B50 [Token(Token = "0x60029EA")] [Address(RVA = "0xD30900", Offset = "0xD2F700", VA = "0x180D30900", Slot = "17")] public override void OnEnable() { base.OnEnable(); base.InitializeWithRegularMesh(); } // Token: 0x060029EB RID: 10731 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60029EB")] [Address(RVA = "0xD2F920", Offset = "0xD2E720", VA = "0x180D2F920", Slot = "21")] public override bool AddToSolver(object info) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060029EC RID: 10732 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60029EC")] [Address(RVA = "0xD30960", Offset = "0xD2F760", VA = "0x180D30960", Slot = "22")] public override bool RemoveFromSolver(object info) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060029ED RID: 10733 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60029ED")] [Address(RVA = "0xD30240", Offset = "0xD2F040", VA = "0x180D30240", Slot = "34")] public override void GetMeshDataArrays(Mesh mesh) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060029EE RID: 10734 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60029EE")] [Address(RVA = "0xD30020", Offset = "0xD2EE20", VA = "0x180D30020", Slot = "36")] public override void CommitResultsToMesh() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060029EF RID: 10735 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60029EF")] [Address(RVA = "0xD301D0", Offset = "0xD2EFD0", VA = "0x180D301D0", Slot = "35")] public override IEnumerator GeneratePhysicRepresentationForMesh() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060029F0 RID: 10736 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60029F0")] [Address(RVA = "0xD2FC00", Offset = "0xD2EA00", VA = "0x180D2FC00")] private void ApplyTearing() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060029F1 RID: 10737 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60029F1")] [Address(RVA = "0xD30BB0", Offset = "0xD2F9B0", VA = "0x180D30BB0")] public void Tear(int constraintIndex) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060029F2 RID: 10738 RVA: 0x0005B96C File Offset: 0x00059B6C [Token(Token = "0x60029F2")] [Address(RVA = "0xD32B80", Offset = "0xD31980", VA = "0x180D32B80")] public ObiTearableCloth() { } // Token: 0x040032E0 RID: 13024 [Cpp2IlInjected.FieldOffset(Offset = "0x158")] [Token(Token = "0x40032E0")] [Tooltip("Amount of memory preallocated to create extra particles and mesh data when tearing the cloth. 0 means no extra memory will be allocated, and the cloth will not be tearable. 1 means all cloth triangles will be fully tearable.")] [Range(0f, 1f)] public float tearCapacity = 0.5f; // Token: 0x040032E1 RID: 13025 [Cpp2IlInjected.FieldOffset(Offset = "0x15C")] [Token(Token = "0x40032E1")] [Delayed] [Tooltip("Maximum strain betweeen particles before the spring constraint holding them together would break.")] public float tearResistanceMultiplier = 1000f; // Token: 0x040032E2 RID: 13026 [Cpp2IlInjected.FieldOffset(Offset = "0x160")] [Token(Token = "0x40032E2")] [Tooltip("Percentage of debilitation suffered by the cloth around existing tears. Higher values cause already teared regions to become less tear resistant.")] [Range(0f, 1f)] public float tearDebilitation = 0.5f; // Token: 0x040032E3 RID: 13027 [Cpp2IlInjected.FieldOffset(Offset = "0x168")] [Token(Token = "0x40032E3")] [HideInInspector] [Delayed] public float[] tearResistance; // Token: 0x040032E4 RID: 13028 [Cpp2IlInjected.FieldOffset(Offset = "0x170")] [Token(Token = "0x40032E4")] [HideInInspector] [SerializeField] private int maxVertexValency; // Token: 0x040032E5 RID: 13029 [Cpp2IlInjected.FieldOffset(Offset = "0x174")] [Token(Token = "0x40032E5")] [HideInInspector] [SerializeField] private int pooledVertices; // Token: 0x040032E6 RID: 13030 [Cpp2IlInjected.FieldOffset(Offset = "0x178")] [Token(Token = "0x40032E6")] [HideInInspector] [SerializeField] private int pooledParticles; // Token: 0x040032E7 RID: 13031 [Cpp2IlInjected.FieldOffset(Offset = "0x17C")] [Token(Token = "0x40032E7")] [HideInInspector] [SerializeField] private int usedParticles; // Token: 0x040032E8 RID: 13032 [Cpp2IlInjected.FieldOffset(Offset = "0x180")] [Token(Token = "0x40032E8")] [HideInInspector] [SerializeField] private int[] distanceConstraintMap; // Token: 0x040032E9 RID: 13033 [Cpp2IlInjected.FieldOffset(Offset = "0x188")] [Token(Token = "0x40032E9")] [HideInInspector] [SerializeField] private int[] bendConstraintOffsets; // Token: 0x040032EA RID: 13034 [Cpp2IlInjected.FieldOffset(Offset = "0x190")] [Token(Token = "0x40032EA")] protected Color[] meshColors; // Token: 0x040032EB RID: 13035 [Cpp2IlInjected.FieldOffset(Offset = "0x198")] [Token(Token = "0x40032EB")] protected Vector2[] meshUV1; // Token: 0x040032EC RID: 13036 [Cpp2IlInjected.FieldOffset(Offset = "0x1A0")] [Token(Token = "0x40032EC")] protected Vector2[] meshUV2; // Token: 0x040032ED RID: 13037 [Cpp2IlInjected.FieldOffset(Offset = "0x1A8")] [Token(Token = "0x40032ED")] protected Vector2[] meshUV3; // Token: 0x040032EE RID: 13038 [Cpp2IlInjected.FieldOffset(Offset = "0x1B0")] [Token(Token = "0x40032EE")] protected Vector2[] meshUV4; // Token: 0x040032EF RID: 13039 [Cpp2IlInjected.FieldOffset(Offset = "0x1B8")] [Token(Token = "0x40032EF")] protected GCHandle meshColorsHandle; // Token: 0x040032F0 RID: 13040 [Cpp2IlInjected.FieldOffset(Offset = "0x1BC")] [Token(Token = "0x40032F0")] protected GCHandle meshUV1Handle; // Token: 0x040032F1 RID: 13041 [Cpp2IlInjected.FieldOffset(Offset = "0x1C0")] [Token(Token = "0x40032F1")] protected GCHandle meshUV2Handle; // Token: 0x040032F2 RID: 13042 [Cpp2IlInjected.FieldOffset(Offset = "0x1C4")] [Token(Token = "0x40032F2")] protected GCHandle meshUV3Handle; // Token: 0x040032F3 RID: 13043 [Cpp2IlInjected.FieldOffset(Offset = "0x1C8")] [Token(Token = "0x40032F3")] protected GCHandle meshUV4Handle; } }