using System; using System.Collections; using Cpp2IlInjected; using Obi; using UnityEngine; // Token: 0x02000358 RID: 856 [Token(Token = "0x2000358")] public class ObiActorTeleport : MonoBehaviour { // Token: 0x0600210A RID: 8458 RVA: 0x0004E86C File Offset: 0x0004CA6C [Token(Token = "0x600210A")] [Address(RVA = "0xED60B0", Offset = "0xED4EB0", VA = "0x180ED60B0")] private void Update() { if (Input.anyKeyDown) { int num; ObiActorTeleport.d__2 d__ = new ObiActorTeleport.d__2(num); num = 0; d__.<>4__this = this; Coroutine coroutine = base.StartCoroutine(d__); } } // Token: 0x0600210B RID: 8459 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600210B")] [Address(RVA = "0xED6040", Offset = "0xED4E40", VA = "0x180ED6040")] private IEnumerator Teleport() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600210C RID: 8460 RVA: 0x0004E8A4 File Offset: 0x0004CAA4 [Token(Token = "0x600210C")] [Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")] public ObiActorTeleport() { } // Token: 0x04002A71 RID: 10865 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002A71")] public ObiActor actor; }