using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200035B RID: 859 [Token(Token = "0x200035B")] public class ObjectLimit : MonoBehaviour { // Token: 0x06002119 RID: 8473 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002119")] [Address(RVA = "0xD37A90", Offset = "0xD36890", VA = "0x180D37A90")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600211A RID: 8474 RVA: 0x0004E938 File Offset: 0x0004CB38 [Token(Token = "0x600211A")] [Address(RVA = "0xD37C20", Offset = "0xD36A20", VA = "0x180D37C20")] public ObjectLimit() { } // Token: 0x04002A7A RID: 10874 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002A7A")] public float minX; // Token: 0x04002A7B RID: 10875 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x4002A7B")] public float maxX = 1f; // Token: 0x04002A7C RID: 10876 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002A7C")] public float minY; // Token: 0x04002A7D RID: 10877 [FieldOffset(Offset = "0x24")] [Token(Token = "0x4002A7D")] public float maxY = 1f; // Token: 0x04002A7E RID: 10878 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4002A7E")] public float minZ; // Token: 0x04002A7F RID: 10879 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x4002A7F")] public float maxZ = 1f; }