using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000318 RID: 792 [Token(Token = "0x2000318")] public class OldGameSaveTest : MonoBehaviour { // Token: 0x06002006 RID: 8198 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002006")] [Address(RVA = "0xD38950", Offset = "0xD37750", VA = "0x180D38950")] private void Test() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002007 RID: 8199 RVA: 0x0004CC30 File Offset: 0x0004AE30 [Token(Token = "0x6002007")] [Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")] public OldGameSaveTest() { } // Token: 0x04002969 RID: 10601 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002969")] private GameSaveLegacy oldGameSave; // Token: 0x0400296A RID: 10602 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400296A")] private GameSave currentGameSave; }