using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000168 RID: 360 [Token(Token = "0x2000168")] public class OnLight_Act03 : PassiveEvent { // Token: 0x170000B4 RID: 180 // (get) Token: 0x060011F9 RID: 4601 RVA: 0x00029310 File Offset: 0x00027510 [Token(Token = "0x170000B4")] private StageFlagData Flags { [Token(Token = "0x60011F9")] [Address(RVA = "0xD390E0", Offset = "0xD37EE0", VA = "0x180D390E0")] get { return Game.GameSave.flags; } } // Token: 0x060011FA RID: 4602 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60011FA")] [Address(RVA = "0xD38D20", Offset = "0xD37B20", VA = "0x180D38D20", Slot = "4")] protected override void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060011FB RID: 4603 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60011FB")] [Address(RVA = "0xD38FD0", Offset = "0xD37DD0", VA = "0x180D38FD0", Slot = "6")] protected override void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060011FC RID: 4604 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60011FC")] [Address(RVA = "0xD38AF0", Offset = "0xD378F0", VA = "0x180D38AF0")] public void OnLight() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060011FD RID: 4605 RVA: 0x00029330 File Offset: 0x00027530 [Token(Token = "0x60011FD")] [Address(RVA = "0x3FBF80", Offset = "0x3FAD80", VA = "0x1803FBF80")] public OnLight_Act03() { } // Token: 0x04001BC3 RID: 7107 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4001BC3")] public ParticleSystem PS; // Token: 0x04001BC4 RID: 7108 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4001BC4")] public Light PL; // Token: 0x04001BC5 RID: 7109 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4001BC5")] public BoxCollider BC; // Token: 0x04001BC6 RID: 7110 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001BC6")] public OnLight_Act03.LightPos ScriptEventType; // Token: 0x04001BC7 RID: 7111 [FieldOffset(Offset = "0x3C")] [Token(Token = "0x4001BC7")] private float g_fLightIntensityMax; // Token: 0x04001BC8 RID: 7112 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001BC8")] private float g_fLightIntensity; // Token: 0x04001BC9 RID: 7113 [FieldOffset(Offset = "0x44")] [Token(Token = "0x4001BC9")] private float g_fLI; // Token: 0x02000169 RID: 361 [Token(Token = "0x2000169")] public enum LightPos { // Token: 0x04001BCB RID: 7115 [Token(Token = "0x4001BCB")] L02Light02To03, // Token: 0x04001BCC RID: 7116 [Token(Token = "0x4001BCC")] L02Light04, // Token: 0x04001BCD RID: 7117 [Token(Token = "0x4001BCD")] L02Light04To05_01, // Token: 0x04001BCE RID: 7118 [Token(Token = "0x4001BCE")] L02Light04To05_02, // Token: 0x04001BCF RID: 7119 [Token(Token = "0x4001BCF")] L02Light05_01, // Token: 0x04001BD0 RID: 7120 [Token(Token = "0x4001BD0")] L02Light05_02, // Token: 0x04001BD1 RID: 7121 [Token(Token = "0x4001BD1")] L02Light05To06_01, // Token: 0x04001BD2 RID: 7122 [Token(Token = "0x4001BD2")] L02Light05To06_02 } }