using System; using Cpp2IlInjected; using UnityEngine; using UnityEngine.UI; // Token: 0x02000221 RID: 545 [Token(Token = "0x2000221")] public class OnWillRenderObjectTest : MonoBehaviour { // Token: 0x0600151A RID: 5402 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600151A")] [Address(RVA = "0x308370", Offset = "0x307170", VA = "0x180308370")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600151B RID: 5403 RVA: 0x0002FA24 File Offset: 0x0002DC24 [Token(Token = "0x600151B")] [Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")] public OnWillRenderObjectTest() { } // Token: 0x04002081 RID: 8321 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002081")] public RectTransform uitest; // Token: 0x04002082 RID: 8322 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002082")] public Image im; // Token: 0x04002083 RID: 8323 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4002083")] private float g_fDeltaTime; }