using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001B5 RID: 437 [Token(Token = "0x20001B5")] public class OpenDoor : SceneEvent { // Token: 0x0600131A RID: 4890 RVA: 0x0002BE00 File Offset: 0x0002A000 [Token(Token = "0x600131A")] [Address(RVA = "0x30DF40", Offset = "0x30CD40", VA = "0x18030DF40", Slot = "4")] public override void InitData(SceneEventManager SEM) { base.InitData(SEM); SoundEffect se = this.SE; int num = 0; if (se != num) { this.SE.InitData(); } } // Token: 0x0600131B RID: 4891 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600131B")] [Address(RVA = "0x30DFD0", Offset = "0x30CDD0", VA = "0x18030DFD0", Slot = "5")] public override void OpenEvent() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600131C RID: 4892 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600131C")] [Address(RVA = "0x30E190", Offset = "0x30CF90", VA = "0x18030E190")] public void SwitchOnDoor() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600131D RID: 4893 RVA: 0x0002BE38 File Offset: 0x0002A038 [Token(Token = "0x600131D")] [Address(RVA = "0x30E0E0", Offset = "0x30CEE0", VA = "0x18030E0E0")] public void SaveSwitchOnDoor() { base.OpenEvent(); Animator anim = this.Anim; int num = 0; if (anim != num) { Animator anim2 = this.Anim; int num2 = 0; int num3 = 0; anim2.CrossFade("OpenEvent", (float)num3, num2); } this.g_bSaveStartUp = true; } // Token: 0x0600131E RID: 4894 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600131E")] [Address(RVA = "0x30DE30", Offset = "0x30CC30", VA = "0x18030DE30")] public void AniEventCameraShake() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600131F RID: 4895 RVA: 0x0002BE88 File Offset: 0x0002A088 [Token(Token = "0x600131F")] [Address(RVA = "0x30DE20", Offset = "0x30CC20", VA = "0x18030DE20")] public OpenDoor() { } // Token: 0x04001DCD RID: 7629 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001DCD")] public Animator Anim; // Token: 0x04001DCE RID: 7630 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001DCE")] public SoundEffect SE; // Token: 0x04001DCF RID: 7631 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4001DCF")] private bool g_bSaveStartUp; }