using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000E5 RID: 229 [Token(Token = "0x20000E5")] public class PhantomNobetaEffectPlay : MonoBehaviour { // Token: 0x06000C5C RID: 3164 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C5C")] [Address(RVA = "0x311610", Offset = "0x310410", VA = "0x180311610")] public void InitData() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C5D RID: 3165 RVA: 0x0001DD74 File Offset: 0x0001BF74 [Token(Token = "0x6000C5D")] [Address(RVA = "0x311AD0", Offset = "0x3108D0", VA = "0x180311AD0")] private void Update() { float stageDeltaTime = Game.GetStageDeltaTime(); } // Token: 0x06000C5E RID: 3166 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C5E")] [Address(RVA = "0x311810", Offset = "0x310610", VA = "0x180311810")] public void PlayEffCreate() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C5F RID: 3167 RVA: 0x0001DD8C File Offset: 0x0001BF8C [Token(Token = "0x6000C5F")] [Address(RVA = "0x3118E0", Offset = "0x3106E0", VA = "0x1803118E0")] public void PlayPSDestory() { this.g_SEDestory.PlayRandom(1f, 1f); this.PS_Destory.Play(true); CharacterController cc = this.CC; int num = 0; cc.enabled = num != 0; SkinnedMeshRenderer[] mesh = this.Mesh; int num2 = 0; if (num2 < mesh.Length) { SkinnedMeshRenderer skinnedMeshRenderer = mesh[num2]; int num3 = 0; skinnedMeshRenderer.enabled = num3 != 0; SkinnedMeshRenderer[] mesh2 = this.Mesh; num2++; } MeshRenderer weapon = this.Weapon; int num4 = 0; weapon.enabled = num4 != 0; } // Token: 0x06000C60 RID: 3168 RVA: 0x0001DE18 File Offset: 0x0001C018 [Token(Token = "0x6000C60")] [Address(RVA = "0x311550", Offset = "0x310350", VA = "0x180311550")] public void Create() { this.PS_Destory.Stop(true); this.CC.enabled = true; SkinnedMeshRenderer[] mesh = this.Mesh; int num = 0; if (num < mesh.Length) { mesh[num].enabled = true; SkinnedMeshRenderer[] mesh2 = this.Mesh; num++; } this.Weapon.enabled = true; } // Token: 0x06000C61 RID: 3169 RVA: 0x0001DE7C File Offset: 0x0001C07C [Token(Token = "0x6000C61")] [Address(RVA = "0x311A00", Offset = "0x310800", VA = "0x180311A00")] public void Remove() { this.PS_Destory.Stop(true); CharacterController cc = this.CC; int num = 0; cc.enabled = num != 0; SkinnedMeshRenderer[] mesh = this.Mesh; int num2 = 0; if (num2 < mesh.Length) { SkinnedMeshRenderer skinnedMeshRenderer = mesh[num2]; int num3 = 0; skinnedMeshRenderer.enabled = num3 != 0; SkinnedMeshRenderer[] mesh2 = this.Mesh; num2++; } MeshRenderer weapon = this.Weapon; int num4 = 0; weapon.enabled = num4 != 0; } // Token: 0x06000C62 RID: 3170 RVA: 0x0001DEF4 File Offset: 0x0001C0F4 [Token(Token = "0x6000C62")] [Address(RVA = "0x3119C0", Offset = "0x3107C0", VA = "0x1803119C0")] public void PlaySEVoice() { SoundEffect soundEffect = this.g_SEVoice; int id = this.ID; soundEffect.Play(id, 1f, 1f); } // Token: 0x06000C63 RID: 3171 RVA: 0x0001DF28 File Offset: 0x0001C128 [Token(Token = "0x6000C63")] [Address(RVA = "0x311AC0", Offset = "0x3108C0", VA = "0x180311AC0")] public void SetTimeScale(float fTimeScale) { Common.SetEffectTimeScale(this.PS_Destory, fTimeScale); } // Token: 0x06000C64 RID: 3172 RVA: 0x0001DF44 File Offset: 0x0001C144 [Token(Token = "0x6000C64")] [Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")] public PhantomNobetaEffectPlay() { } // Token: 0x04001557 RID: 5463 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4001557")] public Transform MoveTarget; // Token: 0x04001558 RID: 5464 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4001558")] public SkinnedMeshRenderer[] Mesh; // Token: 0x04001559 RID: 5465 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4001559")] public MeshRenderer Weapon; // Token: 0x0400155A RID: 5466 [FieldOffset(Offset = "0x30")] [Token(Token = "0x400155A")] public CharacterController CC; // Token: 0x0400155B RID: 5467 [FieldOffset(Offset = "0x38")] [Token(Token = "0x400155B")] public ParticleSystem PS_Destory; // Token: 0x0400155C RID: 5468 [FieldOffset(Offset = "0x40")] [Token(Token = "0x400155C")] public GameObject Eff_Create; // Token: 0x0400155D RID: 5469 [FieldOffset(Offset = "0x48")] [Token(Token = "0x400155D")] private EffectPool g_EffCreate; // Token: 0x0400155E RID: 5470 [FieldOffset(Offset = "0x50")] [Token(Token = "0x400155E")] public GameObject SE_Destory; // Token: 0x0400155F RID: 5471 [FieldOffset(Offset = "0x58")] [Token(Token = "0x400155F")] public GameObject SE_Create; // Token: 0x04001560 RID: 5472 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4001560")] public GameObject SE_Voice; // Token: 0x04001561 RID: 5473 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4001561")] private SoundEffect g_SEDestory; // Token: 0x04001562 RID: 5474 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4001562")] private SoundEffect g_SECreate; // Token: 0x04001563 RID: 5475 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4001563")] private SoundEffect g_SEVoice; // Token: 0x04001564 RID: 5476 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4001564")] public int ID; }