using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001BA RID: 442 [Token(Token = "0x20001BA")] public class PlaySceneParticleSystem : SceneEvent { // Token: 0x0600132A RID: 4906 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600132A")] [Address(RVA = "0x313280", Offset = "0x312080", VA = "0x180313280")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600132B RID: 4907 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600132B")] [Address(RVA = "0x313140", Offset = "0x311F40", VA = "0x180313140", Slot = "5")] public override void OpenEvent() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600132C RID: 4908 RVA: 0x0002BF64 File Offset: 0x0002A164 [Token(Token = "0x600132C")] [Address(RVA = "0x3131E0", Offset = "0x311FE0", VA = "0x1803131E0", Slot = "8")] public override void ReleaseEvent() { base.ReleaseEvent(); ParticleSystem scenePS = this.ScenePS; int num = 0; if (scenePS != num) { Common.SetEffectTimeScale(this.ScenePS, 1f); this.ScenePS.Stop(true); } } // Token: 0x0600132D RID: 4909 RVA: 0x0002BFAC File Offset: 0x0002A1AC [Token(Token = "0x600132D")] [Address(RVA = "0x30DE20", Offset = "0x30CC20", VA = "0x18030DE20")] public PlaySceneParticleSystem() { } // Token: 0x04001DDC RID: 7644 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001DDC")] public ParticleSystem ScenePS; // Token: 0x04001DDD RID: 7645 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001DDD")] private float g_fStageTimeScale; }