using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001BC RID: 444 [Token(Token = "0x20001BC")] public class PlayerAudioMixer : SceneEvent { // Token: 0x06001333 RID: 4915 RVA: 0x0002C0D0 File Offset: 0x0002A2D0 [Token(Token = "0x6001333")] [Address(RVA = "0x313740", Offset = "0x312540", VA = "0x180313740", Slot = "4")] public override void InitData(SceneEventManager SEM) { base.InitData(SEM); PlayerSound g_Sound = Game.GetPlayerManager().g_Sound; this.g_PS = g_Sound; PlayerSound playerSound = this.g_PS; int num = 0; if (playerSound == num) { Debug.LogError("取得PlayerSound錯誤"); } } // Token: 0x06001334 RID: 4916 RVA: 0x0002C11C File Offset: 0x0002A31C [Token(Token = "0x6001334")] [Address(RVA = "0x313860", Offset = "0x312660", VA = "0x180313860", Slot = "5")] public override void OpenEvent() { base.OpenEvent(); PlayerSound playerSound = this.g_PS; float decayTime = this.DecayTime; float room = this.Room; float volume = this.Volume; playerSound.SetAudioMixer(volume, room, decayTime); } // Token: 0x06001335 RID: 4917 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001335")] [Address(RVA = "0x313850", Offset = "0x312650", VA = "0x180313850", Slot = "11")] protected override void OnTriggerExit(Collider other) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001336 RID: 4918 RVA: 0x0002C15C File Offset: 0x0002A35C [Token(Token = "0x6001336")] [Address(RVA = "0x3138B0", Offset = "0x3126B0", VA = "0x1803138B0")] public PlayerAudioMixer() { } // Token: 0x04001DE7 RID: 7655 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001DE7")] private PlayerSound g_PS; // Token: 0x04001DE8 RID: 7656 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001DE8")] public float Volume; // Token: 0x04001DE9 RID: 7657 [FieldOffset(Offset = "0x44")] [Token(Token = "0x4001DE9")] public float Room = -1000f; // Token: 0x04001DEA RID: 7658 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4001DEA")] public float DecayTime = 1f; }