using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000301 RID: 769 [Token(Token = "0x2000301")] [Serializable] public class PlayerEffectRootContainer { // Token: 0x06001DF9 RID: 7673 RVA: 0x000470E0 File Offset: 0x000452E0 [Token(Token = "0x6001DF9")] [Address(RVA = "0x3D8B20", Offset = "0x3D7920", VA = "0x1803D8B20")] public PlayerEffectRootContainer() { } // Token: 0x040027AC RID: 10156 [FieldOffset(Offset = "0x10")] [Token(Token = "0x40027AC")] public Transform handItemEffectRoot; }