using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001BD RID: 445 [Token(Token = "0x20001BD")] public class PlayerEvent : SceneEvent { // Token: 0x06001337 RID: 4919 RVA: 0x0002C188 File Offset: 0x0002A388 [Token(Token = "0x6001337")] [Address(RVA = "0x1390DE0", Offset = "0x138FBE0", VA = "0x181390DE0", Slot = "4")] public override void InitData(SceneEventManager SEM) { base.InitData(SEM); NobetaAnimatorController animatorController = Game.GetPlayerManager().GetAnimatorController(); this.g_PlayerAni = animatorController; throw new NullReferenceException(); } // Token: 0x06001338 RID: 4920 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001338")] [Address(RVA = "0x1390E70", Offset = "0x138FC70", VA = "0x181390E70", Slot = "5")] public override void OpenEvent() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001339 RID: 4921 RVA: 0x0002C1B8 File Offset: 0x0002A3B8 [Token(Token = "0x6001339")] [Address(RVA = "0x30DE20", Offset = "0x30CC20", VA = "0x18030DE20")] public PlayerEvent() { } // Token: 0x04001DEB RID: 7659 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001DEB")] private NobetaAnimatorController g_PlayerAni; // Token: 0x04001DEC RID: 7660 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001DEC")] public Transform LookAtTarget; // Token: 0x04001DED RID: 7661 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4001DED")] public PlayerEvent.EventType[] Type; // Token: 0x020001BE RID: 446 [Token(Token = "0x20001BE")] public enum EventType { // Token: 0x04001DEF RID: 7663 [Token(Token = "0x4001DEF")] Other, // Token: 0x04001DF0 RID: 7664 [Token(Token = "0x4001DF0")] LookAtTarget, // Token: 0x04001DF1 RID: 7665 [Token(Token = "0x4001DF1")] CancelLookAtTarget, // Token: 0x04001DF2 RID: 7666 [Token(Token = "0x4001DF2")] FallDead, // Token: 0x04001DF3 RID: 7667 [Token(Token = "0x4001DF3")] L4ScriptNoHat, // Token: 0x04001DF4 RID: 7668 [Token(Token = "0x4001DF4")] L4ScriptHaveHat, // Token: 0x04001DF5 RID: 7669 [Token(Token = "0x4001DF5")] EyeLightOpen, // Token: 0x04001DF6 RID: 7670 [Token(Token = "0x4001DF6")] EyeLightClose, // Token: 0x04001DF7 RID: 7671 [Token(Token = "0x4001DF7")] IdleHeadUp, // Token: 0x04001DF8 RID: 7672 [Token(Token = "0x4001DF8")] IdleHeadDown, // Token: 0x04001DF9 RID: 7673 [Token(Token = "0x4001DF9")] IdleHeadNormal, // Token: 0x04001DFA RID: 7674 [Token(Token = "0x4001DFA")] L4SwitchScriptBagOn, // Token: 0x04001DFB RID: 7675 [Token(Token = "0x4001DFB")] L4SwitchScriptBagOff, // Token: 0x04001DFC RID: 7676 [Token(Token = "0x4001DFC")] L5Glow, // Token: 0x04001DFD RID: 7677 [Token(Token = "0x4001DFD")] L6PlayerLight, // Token: 0x04001DFE RID: 7678 [Token(Token = "0x4001DFE")] GetMagicLightning } }