using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000222 RID: 546 [Token(Token = "0x2000222")] public class Pos : MonoBehaviour { // Token: 0x0600151C RID: 5404 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600151C")] [Address(RVA = "0xBDC2B0", Offset = "0xBDB0B0", VA = "0x180BDC2B0")] private void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600151D RID: 5405 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600151D")] [Address(RVA = "0x297F00", Offset = "0x296D00", VA = "0x180297F00")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600151E RID: 5406 RVA: 0x0002FA38 File Offset: 0x0002DC38 [Token(Token = "0x600151E")] [Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")] public Pos() { } // Token: 0x04002084 RID: 8324 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002084")] private Camera g_Camera; // Token: 0x04002085 RID: 8325 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002085")] private Vector3 g_v3Center; }