using System; using Cpp2IlInjected; using UnityEngine; using UnityEngine.Rendering.Universal; // Token: 0x02000174 RID: 372 [Token(Token = "0x2000174")] [Serializable] public class PostProcessingRenderSettings { // Token: 0x170000B8 RID: 184 // (get) Token: 0x06001226 RID: 4646 RVA: 0x00029834 File Offset: 0x00027A34 [Token(Token = "0x170000B8")] public string RenderTag { [Token(Token = "0x6001226")] [Address(RVA = "0x2B4010", Offset = "0x2B2E10", VA = "0x1802B4010")] get { return this.renderTag; } } // Token: 0x170000B9 RID: 185 // (get) Token: 0x06001227 RID: 4647 RVA: 0x00029848 File Offset: 0x00027A48 [Token(Token = "0x170000B9")] public RenderPassEvent RenderPassEvent { [Token(Token = "0x6001227")] [Address(RVA = "0x296740", Offset = "0x295540", VA = "0x180296740")] get { return this.renderPassEvent; } } // Token: 0x06001228 RID: 4648 RVA: 0x0002985C File Offset: 0x00027A5C [Token(Token = "0x6001228")] [Address(RVA = "0xBE0B50", Offset = "0xBDF950", VA = "0x180BE0B50")] public PostProcessingRenderSettings() { } // Token: 0x04001C17 RID: 7191 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4001C17")] [SerializeField] private string renderTag; // Token: 0x04001C18 RID: 7192 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4001C18")] [SerializeField] private RenderPassEvent renderPassEvent = (RenderPassEvent)((ulong)500L); }