using System; using System.Collections; using Cpp2IlInjected; using UnityEngine; namespace PowerUpVFX { // Token: 0x0200058B RID: 1419 [Token(Token = "0x200058B")] public class DemoManager : MonoBehaviour { // Token: 0x06002E83 RID: 11907 RVA: 0x00063324 File Offset: 0x00061524 [Token(Token = "0x6002E83")] [Address(RVA = "0x13C92D0", Offset = "0x13C80D0", VA = "0x1813C92D0")] private void Start() { int num; DemoManager.d__4 d__ = new DemoManager.d__4(num); num = 0; d__.<>4__this = this; Coroutine coroutine = base.StartCoroutine(d__); UnityEngine.Object.Destroy(GameObject.Find("Instructions"), 9.5f); } // Token: 0x06002E84 RID: 11908 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002E84")] [Address(RVA = "0x13C93C0", Offset = "0x13C81C0", VA = "0x1813C93C0")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002E85 RID: 11909 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002E85")] [Address(RVA = "0x13C9260", Offset = "0x13C8060", VA = "0x1813C9260")] private IEnumerator RestartAnim() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002E86 RID: 11910 RVA: 0x00063364 File Offset: 0x00061564 [Token(Token = "0x6002E86")] [Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")] public DemoManager() { } // Token: 0x0400375A RID: 14170 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400375A")] public Camera main_camera; // Token: 0x0400375B RID: 14171 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400375B")] public GameObject[] RestartThis; } }