using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000E6 RID: 230 [Token(Token = "0x20000E6")] public class PrayerAttack : MonoBehaviour { // Token: 0x06000C65 RID: 3173 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C65")] [Address(RVA = "0xBE1130", Offset = "0xBDFF30", VA = "0x180BE1130")] public void InitData() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C66 RID: 3174 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C66")] [Address(RVA = "0xBE0B60", Offset = "0xBDF960", VA = "0x180BE0B60")] public void Attack() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C67 RID: 3175 RVA: 0x0001DF58 File Offset: 0x0001C158 [Token(Token = "0x6000C67")] [Address(RVA = "0xBE1370", Offset = "0xBE0170", VA = "0x180BE1370")] public PrayerAttack() { } // Token: 0x04001565 RID: 5477 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4001565")] private AttackData g_AD; // Token: 0x04001566 RID: 5478 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4001566")] private float g_fRadius = 10f; // Token: 0x04001567 RID: 5479 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4001567")] public GameObject g_CollisionEffect; // Token: 0x04001568 RID: 5480 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4001568")] private EffectPool g_CollisionPool; }