using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion { // Token: 0x0200038E RID: 910 [Token(Token = "0x200038E")] public class CameraControllerFPS : MonoBehaviour { // Token: 0x0600224B RID: 8779 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600224B")] [Address(RVA = "0xE7DCF0", Offset = "0xE7CAF0", VA = "0x180E7DCF0")] private void Awake() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600224C RID: 8780 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600224C")] [Address(RVA = "0xE7DD40", Offset = "0xE7CB40", VA = "0x180E7DD40")] public void LateUpdate() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600224D RID: 8781 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600224D")] [Address(RVA = "0x314270", Offset = "0x313070", VA = "0x180314270")] private float ClampAngle(float angle, float min, float max) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600224E RID: 8782 RVA: 0x0004F6F4 File Offset: 0x0004D8F4 [Token(Token = "0x600224E")] [Address(RVA = "0xE7DEE0", Offset = "0xE7CCE0", VA = "0x180E7DEE0")] public CameraControllerFPS() { } // Token: 0x04002BA9 RID: 11177 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002BA9")] public float rotationSensitivity = 3f; // Token: 0x04002BAA RID: 11178 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x4002BAA")] public float yMinLimit = -89f; // Token: 0x04002BAB RID: 11179 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002BAB")] public float yMaxLimit = 89f; // Token: 0x04002BAC RID: 11180 [FieldOffset(Offset = "0x24")] [Token(Token = "0x4002BAC")] private float x; // Token: 0x04002BAD RID: 11181 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4002BAD")] private float y; } }