using System; using Cpp2IlInjected; using RootMotion.FinalIK; using UnityEngine; namespace RootMotion.Demos { // Token: 0x020003A6 RID: 934 [Token(Token = "0x20003A6")] public class AimBoxing : MonoBehaviour { // Token: 0x060022F7 RID: 8951 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60022F7")] [Address(RVA = "0x11E39F0", Offset = "0x11E27F0", VA = "0x1811E39F0")] private void LateUpdate() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060022F8 RID: 8952 RVA: 0x00050598 File Offset: 0x0004E798 [Token(Token = "0x60022F8")] [Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")] public AimBoxing() { } // Token: 0x04002C14 RID: 11284 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002C14")] public AimIK aimIK; // Token: 0x04002C15 RID: 11285 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002C15")] public Transform pin; } }