using System; using Cpp2IlInjected; using RootMotion.FinalIK; using UnityEngine; namespace RootMotion.Demos { // Token: 0x020003B3 RID: 947 [Token(Token = "0x20003B3")] [RequireComponent(typeof(FullBodyBipedIK))] [RequireComponent(typeof(AimIK))] public class AnimatorController3rdPersonIK : AnimatorController3rdPerson { // Token: 0x06002325 RID: 8997 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002325")] [Address(RVA = "0x8CE1D0", Offset = "0x8CCFD0", VA = "0x1808CE1D0", Slot = "4")] protected override void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002326 RID: 8998 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002326")] [Address(RVA = "0x8CD930", Offset = "0x8CC730", VA = "0x1808CD930", Slot = "5")] public override void Move(Vector3 moveInput, bool isMoving, Vector3 faceDirection, Vector3 aimTarget) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002327 RID: 8999 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002327")] [Address(RVA = "0x8CE070", Offset = "0x8CCE70", VA = "0x1808CE070")] private void Read() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002328 RID: 9000 RVA: 0x000509AC File Offset: 0x0004EBAC [Token(Token = "0x6002328")] [Address(RVA = "0x8CD270", Offset = "0x8CC070", VA = "0x1808CD270")] private void AimIK() { IKSolverAim solver = this.aim.solver; float z = this.aimTarget.z; solver.IKPosition.z = z; this.aim.solver.Update(); } // Token: 0x06002329 RID: 9001 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002329")] [Address(RVA = "0x8CD2D0", Offset = "0x8CC0D0", VA = "0x1808CD2D0")] private void FBBIK() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600232A RID: 9002 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600232A")] [Address(RVA = "0x8CDCA0", Offset = "0x8CCAA0", VA = "0x1808CDCA0")] private void OnPreRead() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600232B RID: 9003 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600232B")] [Address(RVA = "0x8CD6D0", Offset = "0x8CC4D0", VA = "0x1808CD6D0")] private void HeadLookAt(Vector3 lookAtTarget) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600232C RID: 9004 RVA: 0x000509F4 File Offset: 0x0004EBF4 [Token(Token = "0x600232C")] [Address(RVA = "0x8CDB70", Offset = "0x8CC970", VA = "0x1808CDB70")] private void OnDestroy() { FullBodyBipedIK fullBodyBipedIK = this.ik; int num = 0; if (fullBodyBipedIK != num) { IKSolverFullBodyBiped solver = this.ik.solver; IKSolver.UpdateDelegate onPreRead = solver.OnPreRead; IKSolver.UpdateDelegate updateDelegate = new IKSolver.UpdateDelegate(this.OnPreRead); Delegate @delegate = Delegate.Remove(onPreRead, updateDelegate); int num2 = 0; if (@delegate != 0 && @delegate == 0) { throw new InvalidCastException(); } solver.OnPreRead = num2; } } // Token: 0x0600232D RID: 9005 RVA: 0x00050A60 File Offset: 0x0004EC60 [Token(Token = "0x600232D")] [Address(RVA = "0x8CE440", Offset = "0x8CD240", VA = "0x1808CE440")] public AnimatorController3rdPersonIK() { this.rotateSpeed = 7f; this.blendSpeed = 10f; this.maxAngle = 90f; this.moveSpeed = 1.5f; base..ctor(); } // Token: 0x04002C7B RID: 11387 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4002C7B")] [Range(0f, 1f)] public float headLookWeight = 1f; // Token: 0x04002C7C RID: 11388 [FieldOffset(Offset = "0x64")] [Token(Token = "0x4002C7C")] public Vector3 gunHoldOffset; // Token: 0x04002C7D RID: 11389 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4002C7D")] public Vector3 leftHandOffset; // Token: 0x04002C7E RID: 11390 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4002C7E")] public Recoil recoil; // Token: 0x04002C7F RID: 11391 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4002C7F")] private AimIK aim; // Token: 0x04002C80 RID: 11392 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4002C80")] private FullBodyBipedIK ik; // Token: 0x04002C81 RID: 11393 [FieldOffset(Offset = "0x98")] [Token(Token = "0x4002C81")] private Vector3 headLookAxis; // Token: 0x04002C82 RID: 11394 [FieldOffset(Offset = "0xA4")] [Token(Token = "0x4002C82")] private Vector3 leftHandPosRelToRightHand; // Token: 0x04002C83 RID: 11395 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x4002C83")] private Quaternion leftHandRotRelToRightHand; // Token: 0x04002C84 RID: 11396 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x4002C84")] private Vector3 aimTarget; // Token: 0x04002C85 RID: 11397 [FieldOffset(Offset = "0xCC")] [Token(Token = "0x4002C85")] private Quaternion rightHandRotation; } }