using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion.Demos { // Token: 0x020003EE RID: 1006 [Token(Token = "0x20003EE")] public class ApplicationQuit : MonoBehaviour { // Token: 0x0600241A RID: 9242 RVA: 0x0005230C File Offset: 0x0005050C [Token(Token = "0x600241A")] [Address(RVA = "0x8CF200", Offset = "0x8CE000", VA = "0x1808CF200")] private void Update() { if (Input.GetKeyDownInt(KeyCode.Q) || Input.GetKeyDownInt(KeyCode.Escape)) { Application.Quit(); return; } } // Token: 0x0600241B RID: 9243 RVA: 0x00052338 File Offset: 0x00050538 [Token(Token = "0x600241B")] [Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")] public ApplicationQuit() { } } }