using System; using Cpp2IlInjected; using RootMotion.FinalIK; using UnityEngine; namespace RootMotion.Demos { // Token: 0x020003DE RID: 990 [Token(Token = "0x20003DE")] public class BendGoal : MonoBehaviour { // Token: 0x060023D5 RID: 9173 RVA: 0x00051E04 File Offset: 0x00050004 [Token(Token = "0x60023D5")] [Address(RVA = "0x8D4120", Offset = "0x8D2F20", VA = "0x1808D4120")] private void Start() { Debug.Log("BendGoal is deprecated, you can now a bend goal from the custom inspector of the LimbIK component."); } // Token: 0x060023D6 RID: 9174 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60023D6")] [Address(RVA = "0x8D4050", Offset = "0x8D2E50", VA = "0x1808D4050")] private void LateUpdate() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060023D7 RID: 9175 RVA: 0x00051E1C File Offset: 0x0005001C [Token(Token = "0x60023D7")] [Address(RVA = "0x8D4180", Offset = "0x8D2F80", VA = "0x1808D4180")] public BendGoal() { } // Token: 0x04002D6A RID: 11626 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002D6A")] public LimbIK limbIK; // Token: 0x04002D6B RID: 11627 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002D6B")] [Range(0f, 1f)] public float weight = 1f; } }