using System; using Cpp2IlInjected; using RootMotion.FinalIK; using UnityEngine; namespace RootMotion.Demos { // Token: 0x020003A9 RID: 937 [Token(Token = "0x20003A9")] public class BipedIKvsAnimatorIK : MonoBehaviour { // Token: 0x06002302 RID: 8962 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002302")] [Address(RVA = "0x8D6200", Offset = "0x8D5000", VA = "0x1808D6200")] private void OnAnimatorIK(int layer) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002303 RID: 8963 RVA: 0x000506D0 File Offset: 0x0004E8D0 [Token(Token = "0x6002303")] [Address(RVA = "0x8D6A10", Offset = "0x8D5810", VA = "0x1808D6A10")] public BipedIKvsAnimatorIK() { } // Token: 0x04002C26 RID: 11302 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002C26")] [LargeHeader("References")] public Animator animator; // Token: 0x04002C27 RID: 11303 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002C27")] public BipedIK bipedIK; // Token: 0x04002C28 RID: 11304 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4002C28")] [LargeHeader("Look At")] public Transform lookAtTargetBiped; // Token: 0x04002C29 RID: 11305 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4002C29")] public Transform lookAtTargetAnimator; // Token: 0x04002C2A RID: 11306 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4002C2A")] [Range(0f, 1f)] public float lookAtWeight = 1f; // Token: 0x04002C2B RID: 11307 [FieldOffset(Offset = "0x3C")] [Token(Token = "0x4002C2B")] [Range(0f, 1f)] public float lookAtBodyWeight = 1f; // Token: 0x04002C2C RID: 11308 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4002C2C")] [Range(0f, 1f)] public float lookAtHeadWeight = 1f; // Token: 0x04002C2D RID: 11309 [FieldOffset(Offset = "0x44")] [Token(Token = "0x4002C2D")] [Range(0f, 1f)] public float lookAtEyesWeight = 1f; // Token: 0x04002C2E RID: 11310 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4002C2E")] [Range(0f, 1f)] public float lookAtClampWeight = 0.5f; // Token: 0x04002C2F RID: 11311 [FieldOffset(Offset = "0x4C")] [Token(Token = "0x4002C2F")] [Range(0f, 1f)] public float lookAtClampWeightHead = 0.5f; // Token: 0x04002C30 RID: 11312 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4002C30")] [Range(0f, 1f)] public float lookAtClampWeightEyes = 0.5f; // Token: 0x04002C31 RID: 11313 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4002C31")] [LargeHeader("Foot")] public Transform footTargetBiped; // Token: 0x04002C32 RID: 11314 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4002C32")] public Transform footTargetAnimator; // Token: 0x04002C33 RID: 11315 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4002C33")] [Range(0f, 1f)] public float footPositionWeight; // Token: 0x04002C34 RID: 11316 [FieldOffset(Offset = "0x6C")] [Token(Token = "0x4002C34")] [Range(0f, 1f)] public float footRotationWeight; // Token: 0x04002C35 RID: 11317 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4002C35")] [LargeHeader("Hand")] public Transform handTargetBiped; // Token: 0x04002C36 RID: 11318 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4002C36")] public Transform handTargetAnimator; // Token: 0x04002C37 RID: 11319 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4002C37")] [Range(0f, 1f)] public float handPositionWeight; // Token: 0x04002C38 RID: 11320 [FieldOffset(Offset = "0x84")] [Token(Token = "0x4002C38")] [Range(0f, 1f)] public float handRotationWeight; } }