using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion.Demos { // Token: 0x020003E2 RID: 994 [Token(Token = "0x20003E2")] public abstract class CharacterAnimationBase : MonoBehaviour { // Token: 0x060023DF RID: 9183 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60023DF")] [Address(RVA = "0xE82120", Offset = "0xE80F20", VA = "0x180E82120", Slot = "4")] public virtual Vector3 GetPivotPoint() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x17000207 RID: 519 // (get) Token: 0x060023E0 RID: 9184 RVA: 0x00051EA8 File Offset: 0x000500A8 [Token(Token = "0x17000207")] public virtual bool animationGrounded { [Token(Token = "0x60023E0")] [Address(RVA = "0x454840", Offset = "0x453640", VA = "0x180454840", Slot = "5")] get { return true; } } // Token: 0x060023E1 RID: 9185 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60023E1")] [Address(RVA = "0xE820B0", Offset = "0xE80EB0", VA = "0x180E820B0")] public float GetAngleFromForward(Vector3 worldDirection) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060023E2 RID: 9186 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60023E2")] [Address(RVA = "0xE823D0", Offset = "0xE811D0", VA = "0x180E823D0", Slot = "6")] protected virtual void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060023E3 RID: 9187 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60023E3")] [Address(RVA = "0xE82170", Offset = "0xE80F70", VA = "0x180E82170", Slot = "7")] protected virtual void LateUpdate() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060023E4 RID: 9188 RVA: 0x00051EB8 File Offset: 0x000500B8 [Token(Token = "0x60023E4")] [Address(RVA = "0xE82660", Offset = "0xE81460", VA = "0x180E82660")] protected CharacterAnimationBase() { } // Token: 0x04002D73 RID: 11635 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002D73")] public bool smoothFollow = true; // Token: 0x04002D74 RID: 11636 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x4002D74")] public float smoothFollowSpeed = 20f; // Token: 0x04002D75 RID: 11637 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002D75")] private Vector3 lastPosition; // Token: 0x04002D76 RID: 11638 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x4002D76")] private Vector3 localPosition; // Token: 0x04002D77 RID: 11639 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4002D77")] private Quaternion localRotation; // Token: 0x04002D78 RID: 11640 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4002D78")] private Quaternion lastRotation; } }