using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion.Demos { // Token: 0x020003E3 RID: 995 [Token(Token = "0x20003E3")] [RequireComponent(typeof(Animator))] public class CharacterAnimationSimple : CharacterAnimationBase { // Token: 0x060023E5 RID: 9189 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60023E5")] [Address(RVA = "0xE827C0", Offset = "0xE815C0", VA = "0x180E827C0", Slot = "6")] protected override void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060023E6 RID: 9190 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60023E6")] [Address(RVA = "0xE82680", Offset = "0xE81480", VA = "0x180E82680", Slot = "4")] public override Vector3 GetPivotPoint() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060023E7 RID: 9191 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60023E7")] [Address(RVA = "0xE82820", Offset = "0xE81620", VA = "0x180E82820")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060023E8 RID: 9192 RVA: 0x00051EE0 File Offset: 0x000500E0 [Token(Token = "0x60023E8")] [Address(RVA = "0xE82660", Offset = "0xE81460", VA = "0x180E82660")] public CharacterAnimationSimple() { this.smoothFollow = true; this.smoothFollowSpeed = 20f; base..ctor(); } // Token: 0x04002D79 RID: 11641 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4002D79")] [SerializeField] private CharacterThirdPerson characterController; // Token: 0x04002D7A RID: 11642 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4002D7A")] [SerializeField] private float pivotOffset; // Token: 0x04002D7B RID: 11643 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4002D7B")] [SerializeField] private AnimationCurve moveSpeed; // Token: 0x04002D7C RID: 11644 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4002D7C")] private Animator animator; } }