using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion.Demos { // Token: 0x020003E4 RID: 996 [Token(Token = "0x20003E4")] [RequireComponent(typeof(Animator))] public class CharacterAnimationThirdPerson : CharacterAnimationBase { // Token: 0x060023E9 RID: 9193 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60023E9")] [Address(RVA = "0xE82FA0", Offset = "0xE81DA0", VA = "0x180E82FA0", Slot = "6")] protected override void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060023EA RID: 9194 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60023EA")] [Address(RVA = "0xE82EC0", Offset = "0xE81CC0", VA = "0x180E82EC0", Slot = "4")] public override Vector3 GetPivotPoint() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x17000208 RID: 520 // (get) Token: 0x060023EB RID: 9195 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x17000208")] public override bool animationGrounded { [Token(Token = "0x60023EB")] [Address(RVA = "0xE834A0", Offset = "0xE822A0", VA = "0x180E834A0", Slot = "5")] get { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } } // Token: 0x060023EC RID: 9196 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60023EC")] [Address(RVA = "0xE83030", Offset = "0xE81E30", VA = "0x180E83030", Slot = "8")] protected virtual void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060023ED RID: 9197 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60023ED")] [Address(RVA = "0xE82F00", Offset = "0xE81D00", VA = "0x180E82F00")] private void OnAnimatorMove() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060023EE RID: 9198 RVA: 0x00051F08 File Offset: 0x00050108 [Token(Token = "0x60023EE")] [Address(RVA = "0xE82E90", Offset = "0xE81C90", VA = "0x180E82E90")] public CharacterAnimationThirdPerson() { this.smoothFollow = true; this.smoothFollowSpeed = 20f; base..ctor(); } // Token: 0x04002D7D RID: 11645 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4002D7D")] public CharacterThirdPerson characterController; // Token: 0x04002D7E RID: 11646 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4002D7E")] [SerializeField] private float turnSensitivity = 0.2f; // Token: 0x04002D7F RID: 11647 [FieldOffset(Offset = "0x64")] [Token(Token = "0x4002D7F")] [SerializeField] private float turnSpeed = 5f; // Token: 0x04002D80 RID: 11648 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4002D80")] [SerializeField] private float runCycleLegOffset = 0.2f; // Token: 0x04002D81 RID: 11649 [FieldOffset(Offset = "0x6C")] [Token(Token = "0x4002D81")] [SerializeField] [Range(0.1f, 3f)] private float animSpeedMultiplier = 1f; // Token: 0x04002D82 RID: 11650 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4002D82")] protected Animator animator; // Token: 0x04002D83 RID: 11651 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4002D83")] private Vector3 lastForward; // Token: 0x04002D84 RID: 11652 [Token(Token = "0x4002D84")] private const string groundedDirectional = "Grounded Directional"; // Token: 0x04002D85 RID: 11653 [Token(Token = "0x4002D85")] private const string groundedStrafe = "Grounded Strafe"; } }