using System; using Cpp2IlInjected; using RootMotion.FinalIK; using UnityEngine; namespace RootMotion.Demos { // Token: 0x020003B4 RID: 948 [Token(Token = "0x20003B4")] [RequireComponent(typeof(FullBodyBipedIK))] public class CharacterAnimationThirdPersonIK : CharacterAnimationThirdPerson { // Token: 0x0600232E RID: 9006 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600232E")] [Address(RVA = "0xE82DC0", Offset = "0xE81BC0", VA = "0x180E82DC0", Slot = "6")] protected override void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600232F RID: 9007 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600232F")] [Address(RVA = "0xE829A0", Offset = "0xE817A0", VA = "0x180E829A0", Slot = "7")] protected override void LateUpdate() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002330 RID: 9008 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002330")] [Address(RVA = "0xE82C00", Offset = "0xE81A00", VA = "0x180E82C00")] private void RotateEffector(IKEffector effector, Quaternion rotation, float mlp) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002331 RID: 9009 RVA: 0x00050AAC File Offset: 0x0004ECAC [Token(Token = "0x6002331")] [Address(RVA = "0xE82E90", Offset = "0xE81C90", VA = "0x180E82E90")] public CharacterAnimationThirdPersonIK() { this.turnSensitivity = 0.2f; this.turnSpeed = 5f; this.runCycleLegOffset = 0.2f; this.animSpeedMultiplier = 1f; this.smoothFollow = true; this.smoothFollowSpeed = 20f; base..ctor(); } // Token: 0x04002C86 RID: 11398 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4002C86")] private FullBodyBipedIK ik; } }