using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion.Demos { // Token: 0x020003E6 RID: 998 [Token(Token = "0x20003E6")] public class CharacterThirdPerson : CharacterBase { // Token: 0x17000209 RID: 521 // (get) Token: 0x060023FA RID: 9210 RVA: 0x00051FF8 File Offset: 0x000501F8 // (set) Token: 0x060023FB RID: 9211 RVA: 0x0005200C File Offset: 0x0005020C [Token(Token = "0x17000209")] public bool onGround { [Token(Token = "0x60023FA")] [Address(RVA = "0xE88840", Offset = "0xE87640", VA = "0x180E88840")] get; [Token(Token = "0x60023FB")] [Address(RVA = "0xE88850", Offset = "0xE87650", VA = "0x180E88850")] private set; } // Token: 0x060023FC RID: 9212 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60023FC")] [Address(RVA = "0xE87C30", Offset = "0xE86A30", VA = "0x180E87C30", Slot = "5")] protected override void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060023FD RID: 9213 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60023FD")] [Address(RVA = "0xE875A0", Offset = "0xE863A0", VA = "0x180E875A0")] private void OnAnimatorMove() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060023FE RID: 9214 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60023FE")] [Address(RVA = "0xE874B0", Offset = "0xE862B0", VA = "0x180E874B0", Slot = "4")] public override void Move(Vector3 deltaPosition, Quaternion deltaRotation) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060023FF RID: 9215 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60023FF")] [Address(RVA = "0xE85790", Offset = "0xE84590", VA = "0x180E85790")] private void FixedUpdate() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002400 RID: 9216 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002400")] [Address(RVA = "0xE87DD0", Offset = "0xE86BD0", VA = "0x180E87DD0", Slot = "7")] protected virtual void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002401 RID: 9217 RVA: 0x00052020 File Offset: 0x00050220 [Token(Token = "0x6002401")] [Address(RVA = "0xE86CB0", Offset = "0xE85AB0", VA = "0x180E86CB0", Slot = "8")] protected virtual void LateUpdate() { CameraController cameraController = this.cam; int num = 0; if (!(cameraController == num)) { this.cam.UpdateInput(); if (this.fixedFrame || this.r.interpolation != RigidbodyInterpolation.None) { Rigidbody r = this.r; CameraController cameraController2 = this.cam; RigidbodyInterpolation interpolation = r.interpolation; if (interpolation == RigidbodyInterpolation.None) { float fixedDeltaTime = Time.fixedDeltaTime; } float deltaTime = Time.deltaTime; cameraController2.UpdateTransform(deltaTime); this.fixedFrame = false; } } } // Token: 0x06002402 RID: 9218 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002402")] [Address(RVA = "0xE86D90", Offset = "0xE85B90", VA = "0x180E86D90")] private void MoveFixed(Vector3 deltaPosition) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002403 RID: 9219 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002403")] [Address(RVA = "0xE87E90", Offset = "0xE86C90", VA = "0x180E87E90")] private void WallRun() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002404 RID: 9220 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002404")] [Address(RVA = "0xE856F0", Offset = "0xE844F0", VA = "0x180E856F0")] private bool CanWallRun() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002405 RID: 9221 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002405")] [Address(RVA = "0xE862A0", Offset = "0xE850A0", VA = "0x180E862A0")] private Vector3 GetMoveDirection() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002406 RID: 9222 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002406")] [Address(RVA = "0xE87640", Offset = "0xE86440", VA = "0x180E87640", Slot = "9")] protected virtual void Rotate() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002407 RID: 9223 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002407")] [Address(RVA = "0xE86090", Offset = "0xE84E90", VA = "0x180E86090")] private Vector3 GetForwardDirection() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002408 RID: 9224 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002408")] [Address(RVA = "0xE86A90", Offset = "0xE85890", VA = "0x180E86A90", Slot = "10")] protected virtual bool Jump() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002409 RID: 9225 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002409")] [Address(RVA = "0xE865A0", Offset = "0xE853A0", VA = "0x180E865A0")] private void GroundCheck() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600240A RID: 9226 RVA: 0x000520A4 File Offset: 0x000502A4 [Token(Token = "0x600240A")] [Address(RVA = "0xE88730", Offset = "0xE87530", VA = "0x180E88730")] public CharacterThirdPerson() { float z = Vector3.up.z; this.wallNormal.z = z; this.gravityMultiplier = 2f; this.airborneThreshold = 0.6f; this.slopeStartAngle = 50f; this.slopeEndAngle = 85f; this.spherecastRadius = 0.1f; base..ctor(); } // Token: 0x04002D94 RID: 11668 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4002D94")] [Header("References")] public CharacterAnimationBase characterAnimation; // Token: 0x04002D95 RID: 11669 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4002D95")] public UserControlThirdPerson userControl; // Token: 0x04002D96 RID: 11670 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4002D96")] public CameraController cam; // Token: 0x04002D97 RID: 11671 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4002D97")] [Header("Movement")] public CharacterThirdPerson.MoveMode moveMode; // Token: 0x04002D98 RID: 11672 [FieldOffset(Offset = "0x84")] [Token(Token = "0x4002D98")] public bool smoothPhysics = true; // Token: 0x04002D99 RID: 11673 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4002D99")] public float smoothAccelerationTime = 0.2f; // Token: 0x04002D9A RID: 11674 [FieldOffset(Offset = "0x8C")] [Token(Token = "0x4002D9A")] public float linearAccelerationSpeed = 3f; // Token: 0x04002D9B RID: 11675 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4002D9B")] public float platformFriction = 7f; // Token: 0x04002D9C RID: 11676 [FieldOffset(Offset = "0x94")] [Token(Token = "0x4002D9C")] public float groundStickyEffect = 4f; // Token: 0x04002D9D RID: 11677 [FieldOffset(Offset = "0x98")] [Token(Token = "0x4002D9D")] public float maxVerticalVelocityOnGround = 3f; // Token: 0x04002D9E RID: 11678 [FieldOffset(Offset = "0x9C")] [Token(Token = "0x4002D9E")] public float velocityToGroundTangentWeight; // Token: 0x04002D9F RID: 11679 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x4002D9F")] [Header("Rotation")] public bool lookInCameraDirection; // Token: 0x04002DA0 RID: 11680 [FieldOffset(Offset = "0xA4")] [Token(Token = "0x4002DA0")] public float turnSpeed = 5f; // Token: 0x04002DA1 RID: 11681 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x4002DA1")] public float stationaryTurnSpeedMlp = 1f; // Token: 0x04002DA2 RID: 11682 [FieldOffset(Offset = "0xAC")] [Token(Token = "0x4002DA2")] [Header("Jumping and Falling")] public float airSpeed = 6f; // Token: 0x04002DA3 RID: 11683 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x4002DA3")] public float airControl = 2f; // Token: 0x04002DA4 RID: 11684 [FieldOffset(Offset = "0xB4")] [Token(Token = "0x4002DA4")] public float jumpPower = 12f; // Token: 0x04002DA5 RID: 11685 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x4002DA5")] public float jumpRepeatDelayTime; // Token: 0x04002DA6 RID: 11686 [FieldOffset(Offset = "0xBC")] [Token(Token = "0x4002DA6")] [SerializeField] [Header("Wall Running")] private LayerMask wallRunLayers; // Token: 0x04002DA7 RID: 11687 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x4002DA7")] public float wallRunMaxLength = 1f; // Token: 0x04002DA8 RID: 11688 [FieldOffset(Offset = "0xC4")] [Token(Token = "0x4002DA8")] public float wallRunMinMoveMag = 0.6f; // Token: 0x04002DA9 RID: 11689 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x4002DA9")] public float wallRunMinVelocityY = -1f; // Token: 0x04002DAA RID: 11690 [FieldOffset(Offset = "0xCC")] [Token(Token = "0x4002DAA")] public float wallRunRotationSpeed = 1.5f; // Token: 0x04002DAB RID: 11691 [FieldOffset(Offset = "0xD0")] [Token(Token = "0x4002DAB")] public float wallRunMaxRotationAngle = 70f; // Token: 0x04002DAC RID: 11692 [FieldOffset(Offset = "0xD4")] [Token(Token = "0x4002DAC")] public float wallRunWeightSpeed = 5f; // Token: 0x04002DAD RID: 11693 [FieldOffset(Offset = "0xD8")] [Token(Token = "0x4002DAD")] [Header("Crouching")] public float crouchCapsuleScaleMlp = 0.6f; // Token: 0x04002DAF RID: 11695 [FieldOffset(Offset = "0xE0")] [Token(Token = "0x4002DAF")] public CharacterThirdPerson.AnimState animState; // Token: 0x04002DB0 RID: 11696 [FieldOffset(Offset = "0xF4")] [Token(Token = "0x4002DB0")] protected Vector3 moveDirection; // Token: 0x04002DB1 RID: 11697 [FieldOffset(Offset = "0x100")] [Token(Token = "0x4002DB1")] private Animator animator; // Token: 0x04002DB2 RID: 11698 [FieldOffset(Offset = "0x108")] [Token(Token = "0x4002DB2")] private Vector3 normal; // Token: 0x04002DB3 RID: 11699 [FieldOffset(Offset = "0x114")] [Token(Token = "0x4002DB3")] private Vector3 platformVelocity; // Token: 0x04002DB4 RID: 11700 [FieldOffset(Offset = "0x120")] [Token(Token = "0x4002DB4")] private Vector3 platformAngularVelocity; // Token: 0x04002DB5 RID: 11701 [FieldOffset(Offset = "0x12C")] [Token(Token = "0x4002DB5")] private RaycastHit hit; // Token: 0x04002DB6 RID: 11702 [FieldOffset(Offset = "0x158")] [Token(Token = "0x4002DB6")] private float jumpLeg; // Token: 0x04002DB7 RID: 11703 [FieldOffset(Offset = "0x15C")] [Token(Token = "0x4002DB7")] private float jumpEndTime; // Token: 0x04002DB8 RID: 11704 [FieldOffset(Offset = "0x160")] [Token(Token = "0x4002DB8")] private float forwardMlp; // Token: 0x04002DB9 RID: 11705 [FieldOffset(Offset = "0x164")] [Token(Token = "0x4002DB9")] private float groundDistance; // Token: 0x04002DBA RID: 11706 [FieldOffset(Offset = "0x168")] [Token(Token = "0x4002DBA")] private float lastAirTime; // Token: 0x04002DBB RID: 11707 [FieldOffset(Offset = "0x16C")] [Token(Token = "0x4002DBB")] private float stickyForce; // Token: 0x04002DBC RID: 11708 [FieldOffset(Offset = "0x170")] [Token(Token = "0x4002DBC")] private Vector3 wallNormal; // Token: 0x04002DBD RID: 11709 [FieldOffset(Offset = "0x17C")] [Token(Token = "0x4002DBD")] private Vector3 moveDirectionVelocity; // Token: 0x04002DBE RID: 11710 [FieldOffset(Offset = "0x188")] [Token(Token = "0x4002DBE")] private float wallRunWeight; // Token: 0x04002DBF RID: 11711 [FieldOffset(Offset = "0x18C")] [Token(Token = "0x4002DBF")] private float lastWallRunWeight; // Token: 0x04002DC0 RID: 11712 [FieldOffset(Offset = "0x190")] [Token(Token = "0x4002DC0")] private Vector3 fixedDeltaPosition; // Token: 0x04002DC1 RID: 11713 [FieldOffset(Offset = "0x19C")] [Token(Token = "0x4002DC1")] private Quaternion fixedDeltaRotation; // Token: 0x04002DC2 RID: 11714 [FieldOffset(Offset = "0x1AC")] [Token(Token = "0x4002DC2")] private bool fixedFrame; // Token: 0x04002DC3 RID: 11715 [FieldOffset(Offset = "0x1B0")] [Token(Token = "0x4002DC3")] private float wallRunEndTime; // Token: 0x04002DC4 RID: 11716 [FieldOffset(Offset = "0x1B4")] [Token(Token = "0x4002DC4")] private Vector3 gravity; // Token: 0x04002DC5 RID: 11717 [FieldOffset(Offset = "0x1C0")] [Token(Token = "0x4002DC5")] private Vector3 verticalVelocity; // Token: 0x04002DC6 RID: 11718 [FieldOffset(Offset = "0x1CC")] [Token(Token = "0x4002DC6")] private float velocityY; // Token: 0x020003E7 RID: 999 [Token(Token = "0x20003E7")] [Serializable] public enum MoveMode { // Token: 0x04002DC8 RID: 11720 [Token(Token = "0x4002DC8")] Directional, // Token: 0x04002DC9 RID: 11721 [Token(Token = "0x4002DC9")] Strafe } // Token: 0x020003E8 RID: 1000 [Token(Token = "0x20003E8")] public struct AnimState { // Token: 0x04002DCA RID: 11722 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4002DCA")] public Vector3 moveDirection; // Token: 0x04002DCB RID: 11723 [FieldOffset(Offset = "0xC")] [Token(Token = "0x4002DCB")] public bool jump; // Token: 0x04002DCC RID: 11724 [FieldOffset(Offset = "0xD")] [Token(Token = "0x4002DCC")] public bool crouch; // Token: 0x04002DCD RID: 11725 [FieldOffset(Offset = "0xE")] [Token(Token = "0x4002DCD")] public bool onGround; // Token: 0x04002DCE RID: 11726 [FieldOffset(Offset = "0xF")] [Token(Token = "0x4002DCE")] public bool isStrafing; // Token: 0x04002DCF RID: 11727 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4002DCF")] public float yVelocity; } } }