using System; using Cpp2IlInjected; using RootMotion.FinalIK; using UnityEngine; namespace RootMotion.Demos { // Token: 0x020003B6 RID: 950 [Token(Token = "0x20003B6")] public class EffectorOffset : OffsetModifier { // Token: 0x06002337 RID: 9015 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002337")] [Address(RVA = "0xA61E10", Offset = "0xA60C10", VA = "0x180A61E10", Slot = "4")] protected override void OnModifyOffset() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002338 RID: 9016 RVA: 0x00050B48 File Offset: 0x0004ED48 [Token(Token = "0x6002338")] [Address(RVA = "0x8CD260", Offset = "0x8CC060", VA = "0x1808CD260")] public EffectorOffset() { } // Token: 0x04002C89 RID: 11401 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4002C89")] [Range(0f, 1f)] public float handsMaintainRelativePositionWeight; // Token: 0x04002C8A RID: 11402 [FieldOffset(Offset = "0x34")] [Token(Token = "0x4002C8A")] public Vector3 bodyOffset; // Token: 0x04002C8B RID: 11403 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4002C8B")] public Vector3 leftShoulderOffset; // Token: 0x04002C8C RID: 11404 [FieldOffset(Offset = "0x4C")] [Token(Token = "0x4002C8C")] public Vector3 rightShoulderOffset; // Token: 0x04002C8D RID: 11405 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4002C8D")] public Vector3 leftThighOffset; // Token: 0x04002C8E RID: 11406 [FieldOffset(Offset = "0x64")] [Token(Token = "0x4002C8E")] public Vector3 rightThighOffset; // Token: 0x04002C8F RID: 11407 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4002C8F")] public Vector3 leftHandOffset; // Token: 0x04002C90 RID: 11408 [FieldOffset(Offset = "0x7C")] [Token(Token = "0x4002C90")] public Vector3 rightHandOffset; // Token: 0x04002C91 RID: 11409 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4002C91")] public Vector3 leftFootOffset; // Token: 0x04002C92 RID: 11410 [FieldOffset(Offset = "0x94")] [Token(Token = "0x4002C92")] public Vector3 rightFootOffset; } }