using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion.Demos { // Token: 0x020003DB RID: 987 [Token(Token = "0x20003DB")] public class GrounderDemo : MonoBehaviour { // Token: 0x060023C6 RID: 9158 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60023C6")] [Address(RVA = "0x1174DC0", Offset = "0x1173BC0", VA = "0x181174DC0")] private void OnGUI() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060023C7 RID: 9159 RVA: 0x00051C6C File Offset: 0x0004FE6C [Token(Token = "0x60023C7")] [Address(RVA = "0x1174D30", Offset = "0x1173B30", VA = "0x181174D30")] public void Activate(int index) { GameObject[] array = this.characters; int num = 0; if (num < array.Length) { GameObject gameObject = array[num]; bool flag = num == index; gameObject.SetActive(flag); GameObject[] array2 = this.characters; num++; } } // Token: 0x060023C8 RID: 9160 RVA: 0x00051CB4 File Offset: 0x0004FEB4 [Token(Token = "0x60023C8")] [Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")] public GrounderDemo() { } // Token: 0x04002D5A RID: 11610 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002D5A")] public GameObject[] characters; } }