using System; using Cpp2IlInjected; using RootMotion.FinalIK; using UnityEngine; namespace RootMotion.Demos { // Token: 0x020003BF RID: 959 [Token(Token = "0x20003BF")] public class HitReactionTrigger : MonoBehaviour { // Token: 0x06002359 RID: 9049 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002359")] [Address(RVA = "0x117E000", Offset = "0x117CE00", VA = "0x18117E000")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600235A RID: 9050 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600235A")] [Address(RVA = "0x117DF30", Offset = "0x117CD30", VA = "0x18117DF30")] private void OnGUI() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600235B RID: 9051 RVA: 0x00051050 File Offset: 0x0004F250 [Token(Token = "0x600235B")] [Address(RVA = "0x8D4180", Offset = "0x8D2F80", VA = "0x1808D4180")] public HitReactionTrigger() { } // Token: 0x04002CCA RID: 11466 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002CCA")] [SerializeField] private HitReaction hitReaction; // Token: 0x04002CCB RID: 11467 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002CCB")] [SerializeField] private float hitForce = 1f; // Token: 0x04002CCC RID: 11468 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4002CCC")] private string colliderName; } }