using System; using Cpp2IlInjected; using RootMotion.FinalIK; using UnityEngine; namespace RootMotion.Demos { // Token: 0x020003C0 RID: 960 [Token(Token = "0x20003C0")] public class HoldingHands : MonoBehaviour { // Token: 0x0600235C RID: 9052 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600235C")] [Address(RVA = "0x117EE50", Offset = "0x117DC50", VA = "0x18117EE50")] private void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600235D RID: 9053 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600235D")] [Address(RVA = "0x117E9E0", Offset = "0x117D7E0", VA = "0x18117E9E0")] private void LateUpdate() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600235E RID: 9054 RVA: 0x00051070 File Offset: 0x0004F270 [Token(Token = "0x600235E")] [Address(RVA = "0x117EFD0", Offset = "0x117DDD0", VA = "0x18117EFD0")] public HoldingHands() { } // Token: 0x04002CCD RID: 11469 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002CCD")] public FullBodyBipedIK rightHandChar; // Token: 0x04002CCE RID: 11470 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002CCE")] public FullBodyBipedIK leftHandChar; // Token: 0x04002CCF RID: 11471 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4002CCF")] public Transform rightHandTarget; // Token: 0x04002CD0 RID: 11472 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4002CD0")] public Transform leftHandTarget; // Token: 0x04002CD1 RID: 11473 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4002CD1")] public float crossFade; // Token: 0x04002CD2 RID: 11474 [FieldOffset(Offset = "0x3C")] [Token(Token = "0x4002CD2")] public float speed = 10f; // Token: 0x04002CD3 RID: 11475 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4002CD3")] private Quaternion rightHandRotation; // Token: 0x04002CD4 RID: 11476 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4002CD4")] private Quaternion leftHandRotation; } }