using System; using Cpp2IlInjected; using RootMotion.FinalIK; using UnityEngine; namespace RootMotion.Demos { // Token: 0x020003C1 RID: 961 [Token(Token = "0x20003C1")] public class InteractionC2CDemo : MonoBehaviour { // Token: 0x0600235F RID: 9055 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600235F")] [Address(RVA = "0x10D3430", Offset = "0x10D2230", VA = "0x1810D3430")] private void OnGUI() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002360 RID: 9056 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002360")] [Address(RVA = "0x10D32A0", Offset = "0x10D20A0", VA = "0x1810D32A0")] private void LateUpdate() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002361 RID: 9057 RVA: 0x00051090 File Offset: 0x0004F290 [Token(Token = "0x6002361")] [Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")] public InteractionC2CDemo() { } // Token: 0x04002CD5 RID: 11477 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002CD5")] public InteractionSystem character1; // Token: 0x04002CD6 RID: 11478 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002CD6")] public InteractionSystem character2; // Token: 0x04002CD7 RID: 11479 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4002CD7")] public InteractionObject handShake; } }