using System; using Cpp2IlInjected; using RootMotion.FinalIK; using UnityEngine; namespace RootMotion.Demos { // Token: 0x020003C2 RID: 962 [Token(Token = "0x20003C2")] public class InteractionDemo : MonoBehaviour { // Token: 0x06002362 RID: 9058 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002362")] [Address(RVA = "0x10D34E0", Offset = "0x10D22E0", VA = "0x1810D34E0")] private void OnGUI() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002363 RID: 9059 RVA: 0x000510A4 File Offset: 0x0004F2A4 [Token(Token = "0x6002363")] [Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")] public InteractionDemo() { } // Token: 0x04002CD8 RID: 11480 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002CD8")] public InteractionSystem interactionSystem; // Token: 0x04002CD9 RID: 11481 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002CD9")] public bool interrupt; // Token: 0x04002CDA RID: 11482 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4002CDA")] public InteractionObject ball; // Token: 0x04002CDB RID: 11483 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4002CDB")] public InteractionObject benchMain; // Token: 0x04002CDC RID: 11484 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4002CDC")] public InteractionObject benchHands; // Token: 0x04002CDD RID: 11485 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4002CDD")] public InteractionObject button; // Token: 0x04002CDE RID: 11486 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4002CDE")] public InteractionObject cigarette; // Token: 0x04002CDF RID: 11487 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4002CDF")] public InteractionObject door; // Token: 0x04002CE0 RID: 11488 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4002CE0")] private bool isSitting; } }