using System; using Cpp2IlInjected; using RootMotion.FinalIK; using UnityEngine; namespace RootMotion.Demos { // Token: 0x020003C4 RID: 964 [Token(Token = "0x20003C4")] public class KissingRig : MonoBehaviour { // Token: 0x06002367 RID: 9063 RVA: 0x000510E8 File Offset: 0x0004F2E8 [Token(Token = "0x6002367")] [Address(RVA = "0x10E29B0", Offset = "0x10E17B0", VA = "0x1810E29B0")] private void Start() { this.partner1.Initiate(); this.partner2.Initiate(); } // Token: 0x06002368 RID: 9064 RVA: 0x00051114 File Offset: 0x0004F314 [Token(Token = "0x6002368")] [Address(RVA = "0x10E2950", Offset = "0x10E1750", VA = "0x1810E2950")] private void LateUpdate() { int num = 0; if (this.iterations > num) { KissingRig.Partner partner = this.partner1; float num2 = this.weight; partner.Update(num2); KissingRig.Partner partner2 = this.partner2; float num3 = this.weight; partner2.Update(num3); num++; } } // Token: 0x06002369 RID: 9065 RVA: 0x00051164 File Offset: 0x0004F364 [Token(Token = "0x6002369")] [Address(RVA = "0x10E29F0", Offset = "0x10E17F0", VA = "0x1810E29F0")] public KissingRig() { } // Token: 0x04002CE4 RID: 11492 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002CE4")] public KissingRig.Partner partner1; // Token: 0x04002CE5 RID: 11493 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002CE5")] public KissingRig.Partner partner2; // Token: 0x04002CE6 RID: 11494 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4002CE6")] public float weight; // Token: 0x04002CE7 RID: 11495 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x4002CE7")] public int iterations = (int)((ulong)3L); // Token: 0x020003C5 RID: 965 [Token(Token = "0x20003C5")] [Serializable] public class Partner { // Token: 0x0600236A RID: 9066 RVA: 0x00051180 File Offset: 0x0004F380 [Token(Token = "0x600236A")] [Address(RVA = "0xA6AE50", Offset = "0xA69C50", VA = "0x180A6AE50")] public void Initiate() { FullBodyBipedIK fullBodyBipedIK = this.ik; int num = 0; fullBodyBipedIK.enabled = num != 0; } // Token: 0x0600236B RID: 9067 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600236B")] [Address(RVA = "0x14F1C40", Offset = "0x14F0A40", VA = "0x1814F1C40")] public void Update(float weight) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x170001FD RID: 509 // (get) Token: 0x0600236C RID: 9068 RVA: 0x000511A4 File Offset: 0x0004F3A4 [Token(Token = "0x170001FD")] private Transform neck { [Token(Token = "0x600236C")] [Address(RVA = "0x14F2580", Offset = "0x14F1380", VA = "0x1814F2580")] get { Transform[] spineBones = this.ik.solver.spineMapping.spineBones; int num = spineBones.Length - 1; return spineBones[num]; } } // Token: 0x0600236D RID: 9069 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600236D")] [Address(RVA = "0x14F19E0", Offset = "0x14F07E0", VA = "0x1814F19E0")] private void InverseTransformEffector(FullBodyBipedEffector effector, Transform target, Vector3 targetPosition, float weight) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600236E RID: 9070 RVA: 0x000511E0 File Offset: 0x0004F3E0 [Token(Token = "0x600236E")] [Address(RVA = "0x14F2550", Offset = "0x14F1350", VA = "0x1814F2550")] public Partner() { } // Token: 0x04002CE8 RID: 11496 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4002CE8")] public FullBodyBipedIK ik; // Token: 0x04002CE9 RID: 11497 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002CE9")] public Transform mouth; // Token: 0x04002CEA RID: 11498 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002CEA")] public Transform mouthTarget; // Token: 0x04002CEB RID: 11499 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4002CEB")] public Transform touchTargetLeftHand; // Token: 0x04002CEC RID: 11500 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4002CEC")] public Transform touchTargetRightHand; // Token: 0x04002CED RID: 11501 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4002CED")] public float bodyWeightHorizontal = 0.4f; // Token: 0x04002CEE RID: 11502 [FieldOffset(Offset = "0x3C")] [Token(Token = "0x4002CEE")] public float bodyWeightVertical = 1f; // Token: 0x04002CEF RID: 11503 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4002CEF")] public float neckRotationWeight = 0.3f; // Token: 0x04002CF0 RID: 11504 [FieldOffset(Offset = "0x44")] [Token(Token = "0x4002CF0")] public float headTiltAngle = 10f; // Token: 0x04002CF1 RID: 11505 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4002CF1")] public Vector3 headTiltAxis; // Token: 0x04002CF2 RID: 11506 [FieldOffset(Offset = "0x54")] [Token(Token = "0x4002CF2")] private Quaternion neckRotation; } } }