using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion.Demos { // Token: 0x020003AB RID: 939 [Token(Token = "0x20003AB")] public class MechSpiderController : MonoBehaviour { // Token: 0x170001F6 RID: 502 // (get) Token: 0x06002308 RID: 8968 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x170001F6")] public Vector3 inputVector { [Token(Token = "0x6002308")] [Address(RVA = "0x402040", Offset = "0x400E40", VA = "0x180402040")] get { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } } // Token: 0x06002309 RID: 8969 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002309")] [Address(RVA = "0x401D40", Offset = "0x400B40", VA = "0x180401D40")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600230A RID: 8970 RVA: 0x000507B4 File Offset: 0x0004E9B4 [Token(Token = "0x600230A")] [Address(RVA = "0x402020", Offset = "0x400E20", VA = "0x180402020")] public MechSpiderController() { } // Token: 0x04002C4A RID: 11338 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002C4A")] public MechSpider mechSpider; // Token: 0x04002C4B RID: 11339 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002C4B")] public Transform cameraTransform; // Token: 0x04002C4C RID: 11340 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4002C4C")] public float speed = 6f; // Token: 0x04002C4D RID: 11341 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x4002C4D")] public float turnSpeed = 30f; } }