using System; using System.Collections; using Cpp2IlInjected; using RootMotion.FinalIK; using UnityEngine; namespace RootMotion.Demos { // Token: 0x020003AC RID: 940 [Token(Token = "0x20003AC")] public class MechSpiderLeg : MonoBehaviour { // Token: 0x170001F7 RID: 503 // (get) Token: 0x0600230B RID: 8971 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x170001F7")] public bool isStepping { [Token(Token = "0x600230B")] [Address(RVA = "0x402CC0", Offset = "0x401AC0", VA = "0x180402CC0")] get { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } } // Token: 0x170001F8 RID: 504 // (get) Token: 0x0600230C RID: 8972 RVA: 0x000020D3 File Offset: 0x000002D3 // (set) Token: 0x0600230D RID: 8973 RVA: 0x000507E0 File Offset: 0x0004E9E0 [Token(Token = "0x170001F8")] public Vector3 position { [Token(Token = "0x600230C")] [Address(RVA = "0x402CD0", Offset = "0x401AD0", VA = "0x180402CD0")] get { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } [Token(Token = "0x600230D")] [Address(RVA = "0x402D30", Offset = "0x401B30", VA = "0x180402D30")] set { IKSolver iksolver = this.ik.GetIKSolver(); float z = value.z; iksolver.IKPosition.z = z; } } // Token: 0x0600230E RID: 8974 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600230E")] [Address(RVA = "0x4025B0", Offset = "0x4013B0", VA = "0x1804025B0")] private void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600230F RID: 8975 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600230F")] [Address(RVA = "0x4020C0", Offset = "0x400EC0", VA = "0x1804020C0")] private Vector3 GetStepTarget(out bool stepFound, float focus, float distance) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002310 RID: 8976 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002310")] [Address(RVA = "0x402940", Offset = "0x401740", VA = "0x180402940")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002311 RID: 8977 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002311")] [Address(RVA = "0x402890", Offset = "0x401690", VA = "0x180402890")] private IEnumerator Step(Vector3 stepStartPosition, Vector3 targetPosition) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002312 RID: 8978 RVA: 0x00050814 File Offset: 0x0004EA14 [Token(Token = "0x6002312")] [Address(RVA = "0x402C80", Offset = "0x401A80", VA = "0x180402C80")] public MechSpiderLeg() { } // Token: 0x04002C4E RID: 11342 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002C4E")] public MechSpider mechSpider; // Token: 0x04002C4F RID: 11343 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002C4F")] public MechSpiderLeg unSync; // Token: 0x04002C50 RID: 11344 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4002C50")] public Vector3 offset; // Token: 0x04002C51 RID: 11345 [FieldOffset(Offset = "0x34")] [Token(Token = "0x4002C51")] public float minDelay = 0.2f; // Token: 0x04002C52 RID: 11346 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4002C52")] public float maxOffset = 1f; // Token: 0x04002C53 RID: 11347 [FieldOffset(Offset = "0x3C")] [Token(Token = "0x4002C53")] public float stepSpeed = 5f; // Token: 0x04002C54 RID: 11348 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4002C54")] public float footHeight = 0.15f; // Token: 0x04002C55 RID: 11349 [FieldOffset(Offset = "0x44")] [Token(Token = "0x4002C55")] public float velocityPrediction = 0.2f; // Token: 0x04002C56 RID: 11350 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4002C56")] public float raycastFocus = 0.1f; // Token: 0x04002C57 RID: 11351 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4002C57")] public AnimationCurve yOffset; // Token: 0x04002C58 RID: 11352 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4002C58")] public ParticleSystem sand; // Token: 0x04002C59 RID: 11353 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4002C59")] private IK ik; // Token: 0x04002C5A RID: 11354 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4002C5A")] private float stepProgress = 1f; // Token: 0x04002C5B RID: 11355 [FieldOffset(Offset = "0x6C")] [Token(Token = "0x4002C5B")] private float lastStepTime; // Token: 0x04002C5C RID: 11356 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4002C5C")] private Vector3 defaultPosition; // Token: 0x04002C5D RID: 11357 [FieldOffset(Offset = "0x7C")] [Token(Token = "0x4002C5D")] private RaycastHit hit; } }