using System; using Cpp2IlInjected; using RootMotion.FinalIK; using UnityEngine; namespace RootMotion.Demos { // Token: 0x020003CC RID: 972 [Token(Token = "0x20003CC")] [RequireComponent(typeof(FullBodyBipedIK))] public class PendulumExample : MonoBehaviour { // Token: 0x06002383 RID: 9091 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002383")] [Address(RVA = "0x311150", Offset = "0x30FF50", VA = "0x180311150")] private void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002384 RID: 9092 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002384")] [Address(RVA = "0x310800", Offset = "0x30F600", VA = "0x180310800")] private void LateUpdate() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002385 RID: 9093 RVA: 0x00051434 File Offset: 0x0004F634 [Token(Token = "0x6002385")] [Address(RVA = "0x311500", Offset = "0x310300", VA = "0x180311500")] public PendulumExample() { float z = Vector3.right.z; this.pelvisDownAxis.z = z; base..ctor(); } // Token: 0x04002D0A RID: 11530 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002D0A")] [Tooltip("The master weight of this script.")] [Range(0f, 1f)] public float weight = 1f; // Token: 0x04002D0B RID: 11531 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x4002D0B")] [Tooltip("Multiplier for the distance of the root to the target.")] public float hangingDistanceMlp = 1.3f; // Token: 0x04002D0C RID: 11532 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002D0C")] [HideInInspector] [Tooltip("Where does the root of the character land when weight is blended out?")] public Vector3 rootTargetPosition; // Token: 0x04002D0D RID: 11533 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x4002D0D")] [HideInInspector] [Tooltip("How is the root of the character rotated when weight is blended out?")] public Quaternion rootTargetRotation; // Token: 0x04002D0E RID: 11534 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4002D0E")] [SerializeField] private Transform target; // Token: 0x04002D0F RID: 11535 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4002D0F")] [SerializeField] private Transform leftHandTarget; // Token: 0x04002D10 RID: 11536 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4002D10")] [SerializeField] private Transform rightHandTarget; // Token: 0x04002D11 RID: 11537 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4002D11")] [SerializeField] private Transform leftFootTarget; // Token: 0x04002D12 RID: 11538 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4002D12")] [SerializeField] private Transform rightFootTarget; // Token: 0x04002D13 RID: 11539 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4002D13")] [SerializeField] private Transform pelvisTarget; // Token: 0x04002D14 RID: 11540 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4002D14")] [SerializeField] private Transform bodyTarget; // Token: 0x04002D15 RID: 11541 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4002D15")] [SerializeField] private Transform headTarget; // Token: 0x04002D16 RID: 11542 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4002D16")] [SerializeField] private Vector3 pelvisDownAxis; // Token: 0x04002D17 RID: 11543 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4002D17")] private FullBodyBipedIK ik; // Token: 0x04002D18 RID: 11544 [FieldOffset(Offset = "0x98")] [Token(Token = "0x4002D18")] private Quaternion rootRelativeToPelvis; // Token: 0x04002D19 RID: 11545 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x4002D19")] private Vector3 pelvisToRoot; // Token: 0x04002D1A RID: 11546 [FieldOffset(Offset = "0xB4")] [Token(Token = "0x4002D1A")] private float lastWeight; } }