using System; using System.Collections; using Cpp2IlInjected; using UnityEngine; namespace RootMotion.Demos { // Token: 0x020003DC RID: 988 [Token(Token = "0x20003DC")] public class PlatformRotator : MonoBehaviour { // Token: 0x060023C9 RID: 9161 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60023C9")] [Address(RVA = "0x312F30", Offset = "0x311D30", VA = "0x180312F30")] private void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060023CA RID: 9162 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60023CA")] [Address(RVA = "0x312AF0", Offset = "0x3118F0", VA = "0x180312AF0")] private void FixedUpdate() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060023CB RID: 9163 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60023CB")] [Address(RVA = "0x3130A0", Offset = "0x311EA0", VA = "0x1803130A0")] private IEnumerator SwitchRotation() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060023CC RID: 9164 RVA: 0x00051CC8 File Offset: 0x0004FEC8 [Token(Token = "0x60023CC")] [Address(RVA = "0x312D80", Offset = "0x311B80", VA = "0x180312D80")] private void OnCollisionEnter(Collision collision) { if (collision.gameObject.layer == this.characterLayer) { CharacterThirdPerson component = collision.gameObject.GetComponent(); int num = 0; bool flag = component == num; if (!flag && component.smoothPhysics != flag) { component.smoothPhysics = flag; } } } // Token: 0x060023CD RID: 9165 RVA: 0x00051D18 File Offset: 0x0004FF18 [Token(Token = "0x60023CD")] [Address(RVA = "0x312E60", Offset = "0x311C60", VA = "0x180312E60")] private void OnCollisionExit(Collision collision) { if (collision.gameObject.layer == this.characterLayer) { CharacterThirdPerson component = collision.gameObject.GetComponent(); int num = 0; if (!(component == num)) { component.smoothPhysics = true; } } } // Token: 0x060023CE RID: 9166 RVA: 0x00051D60 File Offset: 0x0004FF60 [Token(Token = "0x60023CE")] [Address(RVA = "0x313110", Offset = "0x311F10", VA = "0x180313110")] public PlatformRotator() { } // Token: 0x04002D5B RID: 11611 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002D5B")] public float maxAngle = 70f; // Token: 0x04002D5C RID: 11612 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x4002D5C")] public float switchRotationTime = 0.5f; // Token: 0x04002D5D RID: 11613 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002D5D")] public float random = 0.5f; // Token: 0x04002D5E RID: 11614 [FieldOffset(Offset = "0x24")] [Token(Token = "0x4002D5E")] public float rotationSpeed = 50f; // Token: 0x04002D5F RID: 11615 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4002D5F")] public Vector3 movePosition; // Token: 0x04002D60 RID: 11616 [FieldOffset(Offset = "0x34")] [Token(Token = "0x4002D60")] public float moveSpeed = 5f; // Token: 0x04002D61 RID: 11617 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4002D61")] public int characterLayer; // Token: 0x04002D62 RID: 11618 [FieldOffset(Offset = "0x3C")] [Token(Token = "0x4002D62")] private Quaternion defaultRotation; // Token: 0x04002D63 RID: 11619 [FieldOffset(Offset = "0x4C")] [Token(Token = "0x4002D63")] private Quaternion targetRotation; // Token: 0x04002D64 RID: 11620 [FieldOffset(Offset = "0x5C")] [Token(Token = "0x4002D64")] private Vector3 targetPosition; // Token: 0x04002D65 RID: 11621 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4002D65")] private Vector3 velocity; // Token: 0x04002D66 RID: 11622 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4002D66")] private Rigidbody r; } }