using System; using Cpp2IlInjected; using RootMotion.FinalIK; using UnityEngine; namespace RootMotion.Demos { // Token: 0x020003A7 RID: 935 [Token(Token = "0x20003A7")] public class SimpleAimingSystem : MonoBehaviour { // Token: 0x060022F9 RID: 8953 RVA: 0x000505AC File Offset: 0x0004E7AC [Token(Token = "0x60022F9")] [Address(RVA = "0x11F2B20", Offset = "0x11F1920", VA = "0x1811F2B20")] private void Start() { AimIK aimIK = this.aim; int num = 0; aimIK.enabled = num != 0; LookAtIK lookAtIK = this.lookAt; int num2 = 0; lookAtIK.enabled = num2 != 0; } // Token: 0x060022FA RID: 8954 RVA: 0x000505E0 File Offset: 0x0004E7E0 [Token(Token = "0x60022FA")] [Address(RVA = "0x11F2560", Offset = "0x11F1360", VA = "0x1811F2560")] private void LateUpdate() { Transform target = this.aim.solver.target; int num = 0; if (target == num) { Transform transform = base.transform; Debug.LogWarning("AimIK and LookAtIK need to have their 'Target' value assigned.", transform); } this.Pose(); this.aim.solver.Update(); LookAtIK lookAtIK = this.lookAt; int num2 = 0; if (lookAtIK != num2) { this.lookAt.solver.Update(); } } // Token: 0x060022FB RID: 8955 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60022FB")] [Address(RVA = "0x11F28B0", Offset = "0x11F16B0", VA = "0x1811F28B0")] private void Pose() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060022FC RID: 8956 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60022FC")] [Address(RVA = "0x11F26B0", Offset = "0x11F14B0", VA = "0x1811F26B0")] private void LimitAimTarget() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060022FD RID: 8957 RVA: 0x00050660 File Offset: 0x0004E860 [Token(Token = "0x60022FD")] [Address(RVA = "0x11F24D0", Offset = "0x11F12D0", VA = "0x1811F24D0")] private void DirectCrossFade(string state, float target) { float @float = this.animator.GetFloat(state); float num = Time.deltaTime; num = @float; float num2 = Mathf.MoveTowards(num, target, 1f); this.animator.SetFloat(state, num2); } // Token: 0x060022FE RID: 8958 RVA: 0x000506A4 File Offset: 0x0004E8A4 [Token(Token = "0x60022FE")] [Address(RVA = "0x11F2B60", Offset = "0x11F1960", VA = "0x1811F2B60")] public SimpleAimingSystem() { } // Token: 0x04002C16 RID: 11286 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002C16")] [Tooltip("AimPoser is a tool that returns an animation name based on direction.")] public AimPoser aimPoser; // Token: 0x04002C17 RID: 11287 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002C17")] [Tooltip("Reference to the AimIK component.")] public AimIK aim; // Token: 0x04002C18 RID: 11288 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4002C18")] [Tooltip("Reference to the LookAt component (only used for the head in this instance).")] public LookAtIK lookAt; // Token: 0x04002C19 RID: 11289 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4002C19")] [Tooltip("Reference to the Animator component.")] public Animator animator; // Token: 0x04002C1A RID: 11290 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4002C1A")] [Tooltip("Time of cross-fading from pose to pose.")] public float crossfadeTime = 0.2f; // Token: 0x04002C1B RID: 11291 [FieldOffset(Offset = "0x3C")] [Token(Token = "0x4002C1B")] [Tooltip("Will keep the aim target at a distance.")] public float minAimDistance = 0.5f; // Token: 0x04002C1C RID: 11292 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4002C1C")] private AimPoser.Pose aimPose; // Token: 0x04002C1D RID: 11293 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4002C1D")] private AimPoser.Pose lastPose; } }