using System; using System.Collections; using Cpp2IlInjected; using UnityEngine; namespace RootMotion.Demos { // Token: 0x020003D4 RID: 980 [Token(Token = "0x20003D4")] [RequireComponent(typeof(Animator))] public class SoccerDemo : MonoBehaviour { // Token: 0x060023A5 RID: 9125 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60023A5")] [Address(RVA = "0x11F3C00", Offset = "0x11F2A00", VA = "0x1811F3C00")] private void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060023A6 RID: 9126 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60023A6")] [Address(RVA = "0x11F3B90", Offset = "0x11F2990", VA = "0x1811F3B90")] private IEnumerator ResetDelayed() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060023A7 RID: 9127 RVA: 0x000517E8 File Offset: 0x0004F9E8 [Token(Token = "0x60023A7")] [Address(RVA = "0x3088F0", Offset = "0x3076F0", VA = "0x1803088F0")] public SoccerDemo() { } // Token: 0x04002D33 RID: 11571 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002D33")] private Animator animator; // Token: 0x04002D34 RID: 11572 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002D34")] private Vector3 defaultPosition; // Token: 0x04002D35 RID: 11573 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x4002D35")] private Quaternion defaultRotation; } }