using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion.Demos { // Token: 0x020003D8 RID: 984 [Token(Token = "0x20003D8")] public class TransferMotion : MonoBehaviour { // Token: 0x060023BB RID: 9147 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60023BB")] [Address(RVA = "0x13033E0", Offset = "0x13021E0", VA = "0x1813033E0")] private void OnEnable() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060023BC RID: 9148 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60023BC")] [Address(RVA = "0x1303420", Offset = "0x1302220", VA = "0x181303420")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060023BD RID: 9149 RVA: 0x00051A64 File Offset: 0x0004FC64 [Token(Token = "0x60023BD")] [Address(RVA = "0x1303580", Offset = "0x1302380", VA = "0x181303580")] public TransferMotion() { } // Token: 0x04002D4F RID: 11599 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002D4F")] [Tooltip("The Transform to transfer motion to.")] public Transform to; // Token: 0x04002D50 RID: 11600 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002D50")] [Tooltip("The amount of motion to transfer.")] [Range(0f, 1f)] public float transferMotion = 0.9f; // Token: 0x04002D51 RID: 11601 [FieldOffset(Offset = "0x24")] [Token(Token = "0x4002D51")] private Vector3 lastPosition; } }