using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion.Demos { // Token: 0x020003EB RID: 1003 [Token(Token = "0x20003EB")] public class UserControlAI : UserControlThirdPerson { // Token: 0x06002415 RID: 9237 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002415")] [Address(RVA = "0x8C3B60", Offset = "0x8C2960", VA = "0x1808C3B60", Slot = "4")] protected override void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002416 RID: 9238 RVA: 0x00052298 File Offset: 0x00050498 [Token(Token = "0x6002416")] [Address(RVA = "0x8C3D70", Offset = "0x8C2B70", VA = "0x1808C3D70")] public UserControlAI() { this.canCrouch = true; base..ctor(); } // Token: 0x04002DE0 RID: 11744 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4002DE0")] public Transform moveTarget; // Token: 0x04002DE1 RID: 11745 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4002DE1")] public float stoppingDistance = 0.5f; // Token: 0x04002DE2 RID: 11746 [FieldOffset(Offset = "0x54")] [Token(Token = "0x4002DE2")] public float stoppingThreshold = 1.5f; } }