using System; using Cpp2IlInjected; using RootMotion.FinalIK; using UnityEngine; namespace RootMotion.Demos { // Token: 0x020003E1 RID: 993 [Token(Token = "0x20003E1")] public class VRIKPlatform : MonoBehaviour { // Token: 0x060023DC RID: 9180 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60023DC")] [Address(RVA = "0x8C5480", Offset = "0x8C4280", VA = "0x1808C5480")] private void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060023DD RID: 9181 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60023DD")] [Address(RVA = "0x8C54F0", Offset = "0x8C42F0", VA = "0x1808C54F0")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060023DE RID: 9182 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60023DE")] [Address(RVA = "0x8C56E0", Offset = "0x8C44E0", VA = "0x1808C56E0")] public VRIKPlatform() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x04002D70 RID: 11632 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002D70")] public VRIK ik; // Token: 0x04002D71 RID: 11633 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002D71")] private Vector3 lastPosition; // Token: 0x04002D72 RID: 11634 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x4002D72")] private Quaternion lastRotation; } }