using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion.FinalIK { // Token: 0x02000467 RID: 1127 [Token(Token = "0x2000467")] public class AimPoser : MonoBehaviour { // Token: 0x06002888 RID: 10376 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002888")] [Address(RVA = "0x11E3C60", Offset = "0x11E2A60", VA = "0x1811E3C60")] public AimPoser.Pose GetPose(Vector3 localDirection) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002889 RID: 10377 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002889")] [Address(RVA = "0x11E3D70", Offset = "0x11E2B70", VA = "0x1811E3D70")] public void SetPoseActive(AimPoser.Pose pose) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600288A RID: 10378 RVA: 0x00059564 File Offset: 0x00057764 [Token(Token = "0x600288A")] [Address(RVA = "0x11E3E00", Offset = "0x11E2C00", VA = "0x1811E3E00")] public AimPoser() { AimPoser.Pose[] array = new AimPoser.Pose[0]; this.poses = array; base..ctor(); } // Token: 0x040031C5 RID: 12741 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40031C5")] public float angleBuffer = 5f; // Token: 0x040031C6 RID: 12742 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40031C6")] public AimPoser.Pose[] poses; // Token: 0x02000468 RID: 1128 [Token(Token = "0x2000468")] [Serializable] public class Pose { // Token: 0x0600288B RID: 10379 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600288B")] [Address(RVA = "0x5FD280", Offset = "0x5FC080", VA = "0x1805FD280")] public bool IsInDirection(Vector3 d) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600288C RID: 10380 RVA: 0x00059590 File Offset: 0x00057790 [Token(Token = "0x600288C")] [Address(RVA = "0x5FC8F0", Offset = "0x5FB6F0", VA = "0x1805FC8F0")] public void SetAngleBuffer(float value) { this.angleBuffer = value; } // Token: 0x0600288D RID: 10381 RVA: 0x000595A4 File Offset: 0x000577A4 [Token(Token = "0x600288D")] [Address(RVA = "0x5FD4D0", Offset = "0x5FC2D0", VA = "0x1805FD4D0")] public Pose() { } // Token: 0x040031C7 RID: 12743 [FieldOffset(Offset = "0x10")] [Token(Token = "0x40031C7")] public bool visualize = true; // Token: 0x040031C8 RID: 12744 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40031C8")] public string name; // Token: 0x040031C9 RID: 12745 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40031C9")] public Vector3 direction; // Token: 0x040031CA RID: 12746 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x40031CA")] public float yaw = 75f; // Token: 0x040031CB RID: 12747 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40031CB")] public float pitch = 45f; // Token: 0x040031CC RID: 12748 [FieldOffset(Offset = "0x34")] [Token(Token = "0x40031CC")] private float angleBuffer; } } }