using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion.FinalIK { // Token: 0x02000469 RID: 1129 [Token(Token = "0x2000469")] public class Amplifier : OffsetModifier { // Token: 0x0600288E RID: 10382 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600288E")] [Address(RVA = "0x11E4E70", Offset = "0x11E3C70", VA = "0x1811E4E70", Slot = "4")] protected override void OnModifyOffset() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600288F RID: 10383 RVA: 0x000595D4 File Offset: 0x000577D4 [Token(Token = "0x600288F")] [Address(RVA = "0x8CD260", Offset = "0x8CC060", VA = "0x1808CD260")] public Amplifier() { } // Token: 0x040031CD RID: 12749 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40031CD")] [Tooltip("The amplified bodies.")] public Amplifier.Body[] bodies; // Token: 0x0200046A RID: 1130 [Token(Token = "0x200046A")] [Serializable] public class Body { // Token: 0x06002890 RID: 10384 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002890")] [Address(RVA = "0x5F8C60", Offset = "0x5F7A60", VA = "0x1805F8C60")] public void Update(IKSolverFullBodyBiped solver, float w, float deltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002891 RID: 10385 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002891")] [Address(RVA = "0x5F8C00", Offset = "0x5F7A00", VA = "0x1805F8C00")] private static Vector3 Multiply(Vector3 v1, Vector3 v2) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002892 RID: 10386 RVA: 0x000595E8 File Offset: 0x000577E8 [Token(Token = "0x6002892")] [Address(RVA = "0x5F91B0", Offset = "0x5F7FB0", VA = "0x1805F91B0")] public Body() { } // Token: 0x040031CE RID: 12750 [FieldOffset(Offset = "0x10")] [Token(Token = "0x40031CE")] [Tooltip("The Transform that's motion we are reading.")] public Transform transform; // Token: 0x040031CF RID: 12751 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40031CF")] [Tooltip("Amplify the 'transform's' position relative to this Transform.")] public Transform relativeTo; // Token: 0x040031D0 RID: 12752 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40031D0")] [Tooltip("Linking the body to effectors. One Body can be used to offset more than one effector.")] public Amplifier.Body.EffectorLink[] effectorLinks; // Token: 0x040031D1 RID: 12753 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40031D1")] [Tooltip("Amplification magnitude along the up axis of the character.")] public float verticalWeight = 1f; // Token: 0x040031D2 RID: 12754 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x40031D2")] [Tooltip("Amplification magnitude along the horizontal axes of the character.")] public float horizontalWeight = 1f; // Token: 0x040031D3 RID: 12755 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40031D3")] [Tooltip("Speed of the amplifier. 0 means instant.")] public float speed = 3f; // Token: 0x040031D4 RID: 12756 [FieldOffset(Offset = "0x34")] [Token(Token = "0x40031D4")] private Vector3 lastRelativePos; // Token: 0x040031D5 RID: 12757 [FieldOffset(Offset = "0x40")] [Token(Token = "0x40031D5")] private Vector3 smoothDelta; // Token: 0x040031D6 RID: 12758 [FieldOffset(Offset = "0x4C")] [Token(Token = "0x40031D6")] private bool firstUpdate; // Token: 0x0200046B RID: 1131 [Token(Token = "0x200046B")] [Serializable] public class EffectorLink { // Token: 0x06002893 RID: 10387 RVA: 0x0003883F File Offset: 0x00036A3F [Token(Token = "0x6002893")] [Address(RVA = "0x3D8B20", Offset = "0x3D7920", VA = "0x1803D8B20")] public EffectorLink() { } // Token: 0x040031D7 RID: 12759 [FieldOffset(Offset = "0x10")] [Token(Token = "0x40031D7")] [Tooltip("Type of the FBBIK effector to use")] public FullBodyBipedEffector effector; // Token: 0x040031D8 RID: 12760 [FieldOffset(Offset = "0x14")] [Token(Token = "0x40031D8")] [Tooltip("Weight of using this effector")] public float weight; } } } }