using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion.FinalIK { // Token: 0x020003F1 RID: 1009 [Token(Token = "0x20003F1")] [Serializable] public class BipedIKSolvers { // Token: 0x1700020B RID: 523 // (get) Token: 0x06002438 RID: 9272 RVA: 0x00052A98 File Offset: 0x00050C98 [Token(Token = "0x1700020B")] public IKSolverLimb[] limbs { [Token(Token = "0x6002438")] [Address(RVA = "0x8D5090", Offset = "0x8D3E90", VA = "0x1808D5090")] get { IKSolverLimb[] limbs; IKSolverLimb[] array; IKSolverLimb iksolverLimb4; for (;;) { limbs = this._limbs; if (limbs != 0 && limbs.Length == 4) { return limbs; } array = new IKSolverLimb[4]; IKSolverLimb iksolverLimb = this.leftFoot; if (iksolverLimb == 0 || array != 0) { array[0] = iksolverLimb; IKSolverLimb iksolverLimb2 = this.rightFoot; if (iksolverLimb2 == 0 || array != 0) { array[1] = iksolverLimb2; IKSolverLimb iksolverLimb3 = this.leftHand; if (iksolverLimb3 == 0 || array != 0) { array[2] = iksolverLimb3; iksolverLimb4 = this.rightHand; if (iksolverLimb4 == 0 || array != 0) { break; } } } } } array[3] = iksolverLimb4; this._limbs = array; return limbs; } } // Token: 0x1700020C RID: 524 // (get) Token: 0x06002439 RID: 9273 RVA: 0x00052B34 File Offset: 0x00050D34 [Token(Token = "0x1700020C")] public IKSolver[] ikSolvers { [Token(Token = "0x6002439")] [Address(RVA = "0x8D4D80", Offset = "0x8D3B80", VA = "0x1808D4D80")] get { IKSolver[] ikSolvers; IKSolver[] array; IKSolverAim iksolverAim; for (;;) { ikSolvers = this._ikSolvers; if (ikSolvers != 0 && ikSolvers.Length == 7) { return ikSolvers; } array = new IKSolver[7]; IKSolverLimb iksolverLimb = this.leftFoot; if (iksolverLimb == 0 || array != 0) { array[0] = iksolverLimb; IKSolverLimb iksolverLimb2 = this.rightFoot; if (iksolverLimb2 == 0 || array != 0) { array[1] = iksolverLimb2; IKSolverLimb iksolverLimb3 = this.leftHand; if (iksolverLimb3 == 0 || array != 0) { array[2] = iksolverLimb3; IKSolverLimb iksolverLimb4 = this.rightHand; if (iksolverLimb4 == 0 || array != 0) { array[3] = iksolverLimb4; IKSolverFABRIK iksolverFABRIK = this.spine; if (iksolverFABRIK == 0 || array != 0) { array[4] = iksolverFABRIK; IKSolverLookAt iksolverLookAt = this.lookAt; if (iksolverLookAt == 0 || array != 0) { array[5] = iksolverLookAt; iksolverAim = this.aim; if (iksolverAim == 0 || array != 0) { break; } } } } } } } } array[6] = iksolverAim; this._ikSolvers = array; return ikSolvers; } } // Token: 0x0600243A RID: 9274 RVA: 0x00052C28 File Offset: 0x00050E28 [Token(Token = "0x600243A")] [Address(RVA = "0x8D4A20", Offset = "0x8D3820", VA = "0x1808D4A20")] public void AssignReferences(BipedReferences references) { IKSolverLimb iksolverLimb = this.leftHand; Transform root = references.root; int num = 0; Transform transform = references.leftHand; Transform leftForearm = references.leftForearm; Transform leftUpperArm = references.leftUpperArm; bool flag = iksolverLimb.SetChain(leftUpperArm, leftForearm, transform, root); IKSolverLimb iksolverLimb2 = this.rightHand; Transform root2 = references.root; Transform transform2 = references.rightHand; Transform rightForearm = references.rightForearm; Transform rightUpperArm = references.rightUpperArm; bool flag2 = iksolverLimb2.SetChain(rightUpperArm, rightForearm, transform2, root2); IKSolverLimb iksolverLimb3 = this.leftFoot; Transform root3 = references.root; Transform transform3 = references.leftFoot; Transform leftCalf = references.leftCalf; Transform leftThigh = references.leftThigh; bool flag3 = iksolverLimb3.SetChain(leftThigh, leftCalf, transform3, root3); IKSolverLimb iksolverLimb4 = this.rightFoot; Transform root4 = references.root; Transform transform4 = references.rightFoot; Transform rightCalf = references.rightCalf; Transform rightThigh = references.rightThigh; bool flag4 = iksolverLimb4.SetChain(rightThigh, rightCalf, transform4, root4); IKSolverFABRIK iksolverFABRIK = this.spine; Transform root5 = references.root; Transform[] array = references.spine; bool flag5 = iksolverFABRIK.SetChain(array, root5); IKSolverLookAt iksolverLookAt = this.lookAt; Transform root6 = references.root; Transform[] eyes = references.eyes; Transform head = references.head; Transform[] array2 = references.spine; bool flag6 = iksolverLookAt.SetChain(array2, head, eyes, root6); IKSolverAim iksolverAim = this.aim; Transform root7 = references.root; Transform[] array3 = references.spine; bool flag7 = iksolverAim.SetChain(array3, root7); this.leftFoot.goal = (AvatarIKGoal)num; this.rightFoot.goal = (AvatarIKGoal)((ulong)1L); this.leftHand.goal = (AvatarIKGoal)((ulong)2L); this.rightHand.goal = (AvatarIKGoal)((ulong)3L); } // Token: 0x0600243B RID: 9275 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600243B")] [Address(RVA = "0x8D4BC0", Offset = "0x8D39C0", VA = "0x1808D4BC0")] public BipedIKSolvers() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x04002DF3 RID: 11763 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4002DF3")] public IKSolverLimb leftFoot; // Token: 0x04002DF4 RID: 11764 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002DF4")] public IKSolverLimb rightFoot; // Token: 0x04002DF5 RID: 11765 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002DF5")] public IKSolverLimb leftHand; // Token: 0x04002DF6 RID: 11766 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4002DF6")] public IKSolverLimb rightHand; // Token: 0x04002DF7 RID: 11767 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4002DF7")] public IKSolverFABRIK spine; // Token: 0x04002DF8 RID: 11768 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4002DF8")] public IKSolverLookAt lookAt; // Token: 0x04002DF9 RID: 11769 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4002DF9")] public IKSolverAim aim; // Token: 0x04002DFA RID: 11770 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4002DFA")] public Constraints pelvis; // Token: 0x04002DFB RID: 11771 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4002DFB")] private IKSolverLimb[] _limbs; // Token: 0x04002DFC RID: 11772 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4002DFC")] private IKSolver[] _ikSolvers; } }