using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion.FinalIK { // Token: 0x0200046C RID: 1132 [Token(Token = "0x200046C")] public class BodyTilt : OffsetModifier { // Token: 0x06002894 RID: 10388 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002894")] [Address(RVA = "0xDE3E10", Offset = "0xDE2C10", VA = "0x180DE3E10", Slot = "5")] protected override void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002895 RID: 10389 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002895")] [Address(RVA = "0xDE3C10", Offset = "0xDE2A10", VA = "0x180DE3C10", Slot = "4")] protected override void OnModifyOffset() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002896 RID: 10390 RVA: 0x0005961C File Offset: 0x0005781C [Token(Token = "0x6002896")] [Address(RVA = "0xDE3E60", Offset = "0xDE2C60", VA = "0x180DE3E60")] public BodyTilt() { } // Token: 0x040031D9 RID: 12761 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40031D9")] [Tooltip("Speed of tilting")] public float tiltSpeed = 6f; // Token: 0x040031DA RID: 12762 [FieldOffset(Offset = "0x34")] [Token(Token = "0x40031DA")] [Tooltip("Sensitivity of tilting")] public float tiltSensitivity = 0.07f; // Token: 0x040031DB RID: 12763 [FieldOffset(Offset = "0x38")] [Token(Token = "0x40031DB")] [Tooltip("The OffsetPose components")] public OffsetPose poseLeft; // Token: 0x040031DC RID: 12764 [FieldOffset(Offset = "0x40")] [Token(Token = "0x40031DC")] [Tooltip("The OffsetPose components")] public OffsetPose poseRight; // Token: 0x040031DD RID: 12765 [FieldOffset(Offset = "0x48")] [Token(Token = "0x40031DD")] private float tiltAngle; // Token: 0x040031DE RID: 12766 [FieldOffset(Offset = "0x4C")] [Token(Token = "0x40031DE")] private Vector3 lastForward; } }